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155 lines
4.1 KiB
C++
155 lines
4.1 KiB
C++
//
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// Created by Zoe Roux on 6/3/21.
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//
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#include "Entity/Entity.hpp"
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#include "Component/Position/PositionComponent.hpp"
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#include <catch2/catch.hpp>
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#include <Wal.hpp>
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#include <Component/Controllable/ControllableComponent.hpp>
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using namespace WAL;
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using namespace BBM;
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TEST_CASE("View creation", "[View]")
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{
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Scene scene;
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scene.addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<ControllableComponent>();
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scene.addEntity("Box")
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.addComponent<PositionComponent>();
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REQUIRE(scene.view<PositionComponent>().size() == 2);
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REQUIRE(scene.view<PositionComponent, ControllableComponent>().size() == 1);
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Entity &entity = *scene.getEntities().begin();
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Entity &firstView = scene.view<PositionComponent, ControllableComponent>().front();
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REQUIRE(&entity == &firstView);
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}
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TEST_CASE("View update", "[View]")
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{
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Scene scene;
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scene.addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<ControllableComponent>();
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auto &view = scene.view<PositionComponent>();
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auto &entity = scene.addEntity("Box")
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.addComponent<PositionComponent>();
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REQUIRE(view.size() == 2);
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entity.removeComponent<PositionComponent>();
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REQUIRE(view.size() == 1);
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}
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TEST_CASE("View cache", "[View]")
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{
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Scene scene;
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scene.addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<ControllableComponent>();
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auto &view = scene.view<PositionComponent>();
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REQUIRE(&view == &scene.view<PositionComponent>());
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}
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TEST_CASE("View add entity", "[View]")
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{
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Scene scene;
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auto &entity = scene.addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<ControllableComponent>();
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REQUIRE(scene.view<PositionComponent>().size() == 1);
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scene.scheduleNewEntity("test")
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.addComponent<PositionComponent>();
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scene.applyChanges();
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REQUIRE(scene.view<PositionComponent>().size() == 2);
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(void)entity;
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}
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TEST_CASE("View remove entity", "[View]")
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{
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Scene scene;
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auto &entity = scene.addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<ControllableComponent>();
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REQUIRE(scene.view<PositionComponent>().size() == 1);
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entity.scheduleDeletion();
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scene.applyChanges();
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REQUIRE(scene.view<PositionComponent>().size() == 0);
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for (auto &it : scene.view<PositionComponent>())
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REQUIRE(false);
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(void)scene;
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}
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TEST_CASE("View cache switch", "[View]")
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{
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Scene scene;
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scene.addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<ControllableComponent>();
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auto &view = scene.view<PositionComponent>();
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Scene scene2;
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scene2.addEntity("box")
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.addComponent<PositionComponent>();
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REQUIRE(&view == &scene.view<PositionComponent>());
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REQUIRE(view.front()->getName() == "player");
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REQUIRE(scene2.view<PositionComponent>().front()->getName() == "box");
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}
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TEST_CASE("View entity iteration", "[View]")
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{
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Scene scene;
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scene.addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<ControllableComponent>();
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scene.addEntity("Box")
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.addComponent<PositionComponent>();
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int i = 0;
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for (Entity &entity : scene.view<PositionComponent>()) {
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if (i == 0)
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REQUIRE(entity.getName() == "player");
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else
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REQUIRE(entity.getName() == "Box");
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i++;
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}
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REQUIRE(i == 2);
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}
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TEST_CASE("ViewEntity<> iteration", "[View]")
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{
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Scene scene;
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scene.addEntity("player")
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.addComponent<PositionComponent>(1, 1, 1)
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.addComponent<ControllableComponent>();
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scene.addEntity("Box")
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.addComponent<PositionComponent>(1, 1, 1);
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int i = 0;
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for (auto entity : scene.view<PositionComponent>()) {
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if (i == 0)
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REQUIRE(entity->getName() == "player");
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else
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REQUIRE(entity->getName() == "Box");
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REQUIRE(entity.get<PositionComponent>().position == Vector3f(1, 1, 1));
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i++;
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}
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REQUIRE(i == 2);
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}
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TEST_CASE("View [entity, component] iteration", "[View]")
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{
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Scene scene;
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scene.addEntity("player")
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.addComponent<PositionComponent>(1, 1, 1)
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.addComponent<ControllableComponent>();
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scene.addEntity("Box")
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.addComponent<PositionComponent>(1, 1, 1);
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int i = 0;
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for (auto &[entity, position] : scene.view<PositionComponent>()) {
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if (i == 0)
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REQUIRE(entity.getName() == "player");
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else
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REQUIRE(entity.getName() == "Box");
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REQUIRE(position.position == Vector3f(1, 1, 1));
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i++;
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}
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REQUIRE(i == 2);
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} |