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40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
//
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// Created by Utilisateur on 08/06/2021.
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//
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#pragma once
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#include "Component/Component.hpp"
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#include "Entity/Entity.hpp"
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#include <chrono>
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using namespace std::chrono_literals;
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namespace BBM
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{
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class BasicBombComponent : public WAL::Component
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{
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public:
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//! @brief The radius of the explosion.
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const int explosionRadius = 3;
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//! @brief The damage made by the explosion on an entity
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const int damage = 1;
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//! @brief The list of IDs of ignored entities.
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std::vector<unsigned> ignoredEntities;
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//! @inherit
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WAL::Component *clone(WAL::Entity &entity) const override;
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//! @brief A component can't be instantiated, it should be derived.
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explicit BasicBombComponent(WAL::Entity &entity, int damageHit, int radius, std::vector<unsigned> ignored);
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//! @brief A component can't be instantiated, it should be derived.
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BasicBombComponent(const BasicBombComponent &) = default;
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//! @brief default destructor
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~BasicBombComponent() override = default;
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//! @brief A component can't be assigned
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BasicBombComponent &operator=(const BasicBombComponent &) = delete;
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};
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} |