Files
Bomberman/sources/Component/Lobby/ResumeLobbyComponent.hpp
2021-06-18 16:25:38 +02:00

45 lines
1.4 KiB
C++

//
// Created by hbenjamin on 6/18/21.
//
#pragma once
#include <Component/Component.hpp>
#include <Entity/Entity.hpp>
#include <Color.hpp>
#include <Component/Controllable/ControllableComponent.hpp>
#include <chrono>
namespace BBM
{
class ResumeLobbyComponent : public WAL::Component
{
public:
//! @brief The layout used for this player.
ControllableComponent::Layout layout = ControllableComponent::NONE;
//! @brief The ID of the lobby player (from 0 to 3)
int playerID;
//! @brief The color of the player (as an index)
int playerColor;
//! @brief Is this player ready
bool ready = false;
//! @brief The entity containing the ready display.
WAL::Entity &readyButton;
//! @brief The colored rectangle behind the player.
WAL::Entity &coloredTile;
//! @brief The time of last input that this lobby player has made.
std::chrono::time_point<std::chrono::steady_clock> lastInput;
Component *clone(WAL::Entity &entity) const override;
//! @brief Create a new lobby component.
explicit ResumeLobbyComponent(WAL::Entity &entity, int playerNumber, WAL::Entity &button, WAL::Entity &tile, int pColor);
//! @brief A lobby component is copyable.
ResumeLobbyComponent(const ResumeLobbyComponent &) = default;
//! @brief A default destructor
~ResumeLobbyComponent() override = default;
//! @brief A lobby component is not assignable.
ResumeLobbyComponent &operator=(const ResumeLobbyComponent &) = delete;
};
}