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Bomberman/sources/System/Shaders/ShaderDrawable2DSystem.hpp
2021-06-16 01:23:59 +02:00

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C++

//
// Created by cbihan on 15/06/2021.
//
#pragma once
#include "Component/Shaders/ShaderComponent.hpp"
#include "System/System.hpp"
#include "Wal.hpp"
namespace BBM
{
class ShaderDrawable2DSystem : public WAL::System<ShaderComponentDrawable2D>
{
public:
//! @inherit
void onUpdate(WAL::ViewEntity<ShaderComponentDrawable2D> &entity, std::chrono::nanoseconds dtime) override;
//! @brief ctor
explicit ShaderDrawable2DSystem(WAL::Wal &wal);
//! @brief Default copy ctor
ShaderDrawable2DSystem(const ShaderDrawable2DSystem &) = default;
//! @brief Default dtor
~ShaderDrawable2DSystem() override = default;
//! @brief A render screen system can't be assigned.
ShaderDrawable2DSystem &operator=(const ShaderDrawable2DSystem &) = delete;
};
}