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Bomberman/lib/wal/sources/Entity/Entity.hpp
2021-06-04 01:04:05 +02:00

129 lines
4.1 KiB
C++

//
// Created by Zoe Roux on 2021-05-14.
//
#pragma once
#include <string>
#include <unordered_map>
#include <typeinfo>
#include <memory>
#include "Component/Component.hpp"
#include "Exception/WalError.hpp"
#include "Models/TypeHolder.hpp"
namespace WAL
{
class Scene;
//! @brief An entity of the WAL's ECS.
class Entity
{
private:
//! @brief The unique ID of the entity
unsigned _uid;
//! @brief An entity name (this is useful for debugging)
std::string _name;
//! @brief Is this entity enabled?
bool _disabled = false;
//! @brief The list of the components of this entity
std::unordered_map<std::type_index, std::unique_ptr<Component>> _components = {};
//! @brief This ID will be the one of the next entity created.
static unsigned nextID;
//! @brief Callback called when a component is added
//! @param type The type of component
void _componentAdded(const std::type_index &type);
//! @brief Callback called when a component is removed
//! @param type The type of component
void _componentRemoved(const std::type_index &type);
protected:
//! @brief A reference to the ECS.
Scene &_scene;
public:
//! @brief Get the ID of the entity.
unsigned getUid() const;
//! @brief Get the name fo the entity
std::string getName() const;
//! @brief Used if the entity is disabled
bool isDisable() const;
//! @brief Disable this entity.
void setDisable(bool disabled);
//! @brief Get a component of a specific type
//! @throw NotFoundError if the component could not be found
template<typename T>
T &getComponent()
{
const std::type_index &type = typeid(T);
auto existing = this->_components.find(type);
if (existing == this->_components.end())
throw NotFoundError("No component could be found with the type \"" + std::string(type.name()) + "\".");
return *static_cast<T *>(existing->second.get());
}
//! @brief Check if this entity has a component.
//! @tparam T The type of the component
template<typename T>
bool hasComponent() const
{
const std::type_info &type = typeid(T);
return this->hasComponent(type);
}
//! @brief Check if this entity has a component.
//! @param type The type of the component
bool hasComponent(const std::type_info &type) const;
//! @brief Check if this entity has a component.
//! @param type The type of the component
bool hasComponent(const std::type_index &type) const;
//! @brief Add a component to this entity. The component is constructed in place.
//! @throw DuplicateError is thrown if a component with the same type already exist.
//! @return This entity is returned
template<typename T, typename ...TNested, typename ...Types>
Entity &addComponent(Types &&...params)
{
const std::type_index &type = typeid(T);
if (this->hasComponent(type))
throw DuplicateError("A component of the type \"" + std::string(type.name()) + "\" already exists.");
this->_components[type] = std::make_unique<T>(*this, TypeHolder<TNested>()..., std::forward<Types>(params)...);
this->_componentAdded(type);
return *this;
}
//! @brief Copy a component to this entity.
//! @return This entity is returned.
Entity &addComponent(const Component &component);
//! @brief Remove a specific component (by type).
//! @throw NotFoundError is thrown if the component could not be found.
//! @return This entity is returned.
template<typename T>
Entity &removeComponent()
{
const std::type_info &type = typeid(T);
auto existing = this->_components.find(type);
if (existing == this->_components.end())
throw NotFoundError("No component could be found with the type \"" + std::string(type.name()) + "\".");
this->_components.erase(existing);
this->_componentRemoved(type);
return *this;
}
//! @brief A default constructor
explicit Entity(Scene &wal, std::string name);
//! @brief An entity is copyable
Entity(const Entity &);
//! @brief An entity is movable.
Entity(Entity &&) = default;
//! @brief A default destructor
~Entity() = default;
//! @brief An entity is not assignable
Entity &operator=(const Entity &) = delete;
};
} // namespace WAL