Files
Bomberman/sources/System/MenuControllable/MenuControllableSystem.cpp
2021-06-07 10:28:00 +02:00

59 lines
1.5 KiB
C++

//
// Created by Louis Auzuret 06/03/21
//
#include <algorithm>
#include "Component/Button/ButtonComponent.hpp"
#include "Component/Position/PositionComponent.hpp"
#include "System/MenuControllable/MenuControllableSystem.hpp"
#include "Component/Controllable/ControllableComponent.hpp"
#include "Entity/Entity.hpp"
namespace BBM
{
MenuControllableSystem::MenuControllableSystem(WAL::Wal &wal)
: System(wal), wal(wal)
{}
void MenuControllableSystem::updateButtonIndex(int length)
{
_buttonIndex -= (move.y > 0);
_buttonIndex += (move.y < 0);
if (_buttonIndex < 0)
_buttonIndex = length - 1;
if (_buttonIndex == length)
_buttonIndex = 0;
}
void MenuControllableSystem::onFixedUpdate(WAL::ViewEntity<ControllableComponent> &entity)
{
auto &controllable = entity.get<ControllableComponent>();
move = controllable.move;
select = controllable.bomb;
}
void MenuControllableSystem::onSelfUpdate(void)
{
auto &buttons = wal.scene->view<ButtonComponent>();
ssize_t index = 0;
//std::sort(buttons.begin(), buttons.end(),
//[](WAL::Entity &first, WAL::Entity &second) {
// auto &posA = first.getComponent<PositionComponent>();
// auto &posB = second.getComponent<PositionComponent>();
//
// return (posA.position.y < posB.position.y);
//});
updateButtonIndex(buttons.size());
for (auto &button : buttons) {
if (index++ == _buttonIndex) {
button.get<ButtonComponent>().onHover(button);
if (select)
button.get<ButtonComponent>().onClick(button);
continue;
}
button.get<ButtonComponent>().onIdle(button);
}
}
}