mirror of
https://github.com/zoriya/Bomberman.git
synced 2025-12-21 05:45:10 +00:00
34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
//
|
|
// Created by Louis Auzuret on 2021-05-20.
|
|
//
|
|
|
|
#include "Component/Collision/CollisionComponent.hpp"
|
|
|
|
|
|
namespace BBM
|
|
{
|
|
CollisionComponent::CollisionComponent(WAL::Entity &entity)
|
|
: WAL::Component(entity)
|
|
{ }
|
|
|
|
WAL::Component *CollisionComponent::clone(WAL::Entity &entity) const
|
|
{
|
|
return new CollisionComponent(entity);
|
|
}
|
|
|
|
CollisionComponent::CollisionComponent(WAL::Entity &entity, WAL::Callback<WAL::Entity &, const WAL::Entity &> onCollide, WAL::Callback<WAL::Entity &, const WAL::Entity &> onCollided, Vector3f bound)
|
|
: WAL::Component(entity), onCollide(onCollide), onCollided(onCollided), bound(bound)
|
|
{ }
|
|
|
|
CollisionComponent::CollisionComponent(WAL::Entity &entity, WAL::Callback<WAL::Entity &, const WAL::Entity &> onCollide, WAL::Callback<WAL::Entity &, const WAL::Entity &> onCollided, float boundSize)
|
|
: WAL::Component(entity), onCollide(onCollide), onCollided(onCollided), bound({boundSize, boundSize, boundSize})
|
|
{ }
|
|
|
|
CollisionComponent::CollisionComponent(WAL::Entity &entity, Vector3f bound)
|
|
: WAL::Component(entity), onCollide(), onCollided(), bound(bound)
|
|
{ }
|
|
|
|
CollisionComponent::CollisionComponent(WAL::Entity &entity, float boundSize)
|
|
: WAL::Component(entity), onCollide(), onCollided(), bound({boundSize, boundSize, boundSize})
|
|
{ }
|
|
} |