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Bomberman/sources/System/Gamepad/GamepadSystem.hpp
2021-06-05 18:42:10 +02:00

31 lines
849 B
C++

//
// Created by Arthur Jamet on 2021-05-31.
//
#pragma once
#include "System/System.hpp"
#include <map>
#include "Component/Gamepad/GamepadComponent.hpp"
#include "Component/Controllable/ControllableComponent.hpp"
namespace BBM
{
//! @brief A system to handle Gamepad entities.
class GamepadSystem : public WAL::System<GamepadComponent, ControllableComponent>
{
public:
//! @inherit
void onFixedUpdate(WAL::ViewEntity<GamepadComponent, ControllableComponent> &entity) override;
//! @brief A default constructor
explicit GamepadSystem(WAL::Wal &wal);
//! @brief A Gamepad system is copy constructable
GamepadSystem(const GamepadSystem &) = default;
//! @brief A default destructor
~GamepadSystem() override = default;
//! @brief A system is not assignable.
GamepadSystem &operator=(const GamepadSystem &) = delete;
};
}