Files
Bomberman/sources/System/Renderer/RenderSystem.hpp
2021-06-07 11:58:53 +02:00

49 lines
1.3 KiB
C++

//
// Created by cbihan on 26/05/2021.
//
#pragma once
#include "Component/Renderer/CameraComponent.hpp"
#include "Component/Position/PositionComponent.hpp"
#include "System/System.hpp"
#include "Camera/Camera2D.hpp"
#include "Window.hpp"
#include "Wal.hpp"
namespace BBM
{
class RenderSystem : public WAL::System<CameraComponent, PositionComponent>
{
//! @brief The window to render on
RAY::Window &_window;
//! @brief The camera used to render.
RAY::Camera::Camera3D _camera;
//! @brief Defines if the debug informations must be displayed or not
bool _debugMode;
//! @brief Window framerate limit
static constexpr short FPS = 60;
public:
//! @brief A method called after all entities that this system manage has been updated.
//! @note render on screen here
void onSelfUpdate() override;
//! @inherit
void onUpdate(WAL::ViewEntity<CameraComponent, PositionComponent> &entity, std::chrono::nanoseconds dtime) override;
//! @brief ctor
RenderSystem(WAL::Wal &wal, RAY::Window &window, bool debugMode = true);
//! @brief Default copy ctor
RenderSystem(const RenderSystem &) = default;
//! @brief Default dtor
~RenderSystem() override = default;
//! @brief A render screen system can't be assigned.
RenderSystem &operator=(const RenderSystem &) = delete;
};
}