Files
Bomberman/tests/ViewTest.cpp
2021-06-05 18:42:10 +02:00

126 lines
3.3 KiB
C++

//
// Created by Zoe Roux on 6/3/21.
//
#include "Entity/Entity.hpp"
#include "Component/Position/PositionComponent.hpp"
#include <catch2/catch.hpp>
#include <Wal.hpp>
#include <Component/Controllable/ControllableComponent.hpp>
using namespace WAL;
using namespace BBM;
TEST_CASE("View creation", "[View]")
{
Scene scene;
scene.addEntity("player")
.addComponent<PositionComponent>()
.addComponent<ControllableComponent>();
scene.addEntity("Box")
.addComponent<PositionComponent>();
REQUIRE(scene.view<PositionComponent>().size() == 2);
REQUIRE(scene.view<PositionComponent, ControllableComponent>().size() == 1);
Entity &entity = *scene.getEntities().begin();
Entity &firstView = scene.view<PositionComponent, ControllableComponent>().front();
REQUIRE(&entity == &firstView);
}
TEST_CASE("View update", "[View]")
{
Scene scene;
scene.addEntity("player")
.addComponent<PositionComponent>()
.addComponent<ControllableComponent>();
auto &view = scene.view<PositionComponent>();
auto &entity = scene.addEntity("Box")
.addComponent<PositionComponent>();
REQUIRE(view.size() == 2);
entity.removeComponent<PositionComponent>();
REQUIRE(view.size() == 1);
}
TEST_CASE("View cache", "[View]")
{
Scene scene;
scene.addEntity("player")
.addComponent<PositionComponent>()
.addComponent<ControllableComponent>();
auto &view = scene.view<PositionComponent>();
REQUIRE(&view == &scene.view<PositionComponent>());
}
TEST_CASE("View cache switch", "[View]")
{
Scene scene;
scene.addEntity("player")
.addComponent<PositionComponent>()
.addComponent<ControllableComponent>();
auto &view = scene.view<PositionComponent>();
Scene scene2;
scene2.addEntity("box")
.addComponent<PositionComponent>();
REQUIRE(&view == &scene.view<PositionComponent>());
REQUIRE(view.front()->getName() == "player");
REQUIRE(scene2.view<PositionComponent>().front()->getName() == "box");
}
TEST_CASE("View entity iteration", "[View]")
{
Scene scene;
scene.addEntity("player")
.addComponent<PositionComponent>()
.addComponent<ControllableComponent>();
scene.addEntity("Box")
.addComponent<PositionComponent>();
int i = 0;
for (Entity &entity : scene.view<PositionComponent>()) {
if (i == 0)
REQUIRE(entity.getName() == "player");
else
REQUIRE(entity.getName() == "Box");
i++;
}
REQUIRE(i == 2);
}
TEST_CASE("ViewEntity<> iteration", "[View]")
{
Scene scene;
scene.addEntity("player")
.addComponent<PositionComponent>(1, 1, 1)
.addComponent<ControllableComponent>();
scene.addEntity("Box")
.addComponent<PositionComponent>(1, 1, 1);
int i = 0;
for (auto entity : scene.view<PositionComponent>()) {
if (i == 0)
REQUIRE(entity->getName() == "player");
else
REQUIRE(entity->getName() == "Box");
REQUIRE(entity.get<PositionComponent>().position == Vector3f(1, 1, 1));
i++;
}
REQUIRE(i == 2);
}
TEST_CASE("View [entity, component] iteration", "[View]")
{
Scene scene;
scene.addEntity("player")
.addComponent<PositionComponent>(1, 1, 1)
.addComponent<ControllableComponent>();
scene.addEntity("Box")
.addComponent<PositionComponent>(1, 1, 1);
int i = 0;
for (auto &[entity, position] : scene.view<PositionComponent>()) {
if (i == 0)
REQUIRE(entity.getName() == "player");
else
REQUIRE(entity.getName() == "Box");
REQUIRE(position.position == Vector3f(1, 1, 1));
i++;
}
REQUIRE(i == 2);
}