Files
Bomberman/sources/System/MenuControllable/MenuControllableSystem.cpp
2021-06-03 11:07:01 +02:00

44 lines
1.3 KiB
C++

//
// Created by Louis Auzuret 06/03/21
//
#include <algorithm>
#include "Component/Position/PositionComponent.hpp"
#include "System/MenuControllable/MenuControllableSystem.hpp"
#include "Component/Controllable/ControllableComponent.hpp"
#include "Entity/Entity.hpp"
namespace BBM
{
MenuControllableSystem::MenuControllableSystem()
: WAL::System({
typeid(ControllableComponent)
})
{}
void MenuControllableSystem::onFixedUpdate(WAL::Entity &entity)
{
auto &controllable = entity.getComponent<ControllableComponent>();
auto buttons = ecs.view<<Button>(entities);
std::sort(buttons.begin(), buttons.end(),
[](WAL::Entity &first, WAL::Entity &second) {
auto &posA = first.getComponent<PositionComponent>();
auto &posB = second.getComponent<PositionComponent>();
return (posA.position.y < posB.position.y);
});
_buttonIndex -= (controllable.move.y > 0);
_buttonIndex += (controllable.move.y < 0);
if (_buttonIndex < 0)
_buttonIndex = buttons.length() - 1;
_buttonIndex %= buttons.length();
auto currentButton = buttons[_buttonIndex].getComponent<Button>();
currentButton.onSelected();
if (controllable.bomb)
currentButton.onClick();
std::for_each_n(buttons.begin(), _buttonIndex,
[](WAL::Entity &curr) {
curr.getComponent<Button>().onIdle();
});
}
}