Files
Bomberman/lib/wal/sources/System/System.hpp
2021-05-14 16:26:07 +02:00

38 lines
1.2 KiB
C++

#pragma once
#include "Entity/Entity.hpp"
namespace WAL
{
//! @brief A base system of WAL
class System
{
public:
//! @brief A virtual, default, destructor
virtual ~System() = default;
//! @brief A system can be moved
System(System &&) = default;
//! @brief Get the name of the component corresponding to this system.
virtual std::string getComponentName() const = 0;
//! @brief Update the corresponding component of the given entity
//! @param entity The entity to update.
//! @param dtime The delta time.
virtual void onUpdate(Entity &entity, float dtime) = 0;
//! @brief An alternative of onUpdate that is called every 8ms (120 times per seconds). If the system slow down, it will try to catch up.
//! @remark This should be used for Physics, AI and everything that could be imprecise due to float rounding.
//! @param entity The entity to update.
virtual void onFixedUpdate(Entity &entity) = 0;
protected:
//! @brief A system can't be instantiated, it should be derived.
System() = default;
//! @brief A system can't be instantiated, it should be derived.
System(const System &) = default;
//! @brief A system can't be instantiated, it should be derived.
System &operator=(const System &) = default;
};
}