Files
Bomberman/sources/System/Health/HealthSystem.cpp
2021-06-03 12:29:46 +02:00

33 lines
788 B
C++

//
// Created by Tom Augier on 2021-05-20.
// Edited by Benjamin Henry on 2021-05-20.
//
#include <Component/Animation/AnimationsComponent.hpp>
#include "HealthSystem.hpp"
#include "Component/Health/HealthComponent.hpp"
#include "Component/Controllable/ControllableComponent.hpp"
#include "Entity/Entity.hpp"
namespace BBM
{
HealthSystem::HealthSystem()
: WAL::System({
typeid(HealthComponent),
typeid(AnimationsComponent)
})
{}
void HealthSystem::onFixedUpdate(WAL::Entity &entity)
{
auto &health = entity.getComponent<HealthComponent>();
if (health.getHealthPoint() == 0) {
if (entity.hasComponent<AnimationsComponent>()) {
auto &animation = entity.getComponent<AnimationsComponent>();
animation.setAnimIndex(5);
}
health.onDeath(entity);
}
}
}