mirror of
https://github.com/zoriya/Bomberman.git
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152 lines
4.3 KiB
C++
152 lines
4.3 KiB
C++
/*
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** EPITECH PROJECT, 2021
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** Bomberman
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** File description:
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** main
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*/
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#include <iostream>
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#include "Runner/Runner.hpp"
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// Dependencies of the demo
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#include "Camera/Camera3D.hpp"
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#include "Controllers/Keyboard.hpp"
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#include "Drawables/2D/Text.hpp"
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#include "Drawables/Image.hpp"
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#include "Drawables/3D/Grid.hpp"
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#include "Drawables/Texture.hpp"
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#include "Drawables/3D/Circle.hpp"
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#include "Drawables/2D/Circle.hpp"
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#include "Drawables/3D/Cube.hpp"
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#include "Drawables/3D/Sphere.hpp"
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#include "Model/Model.hpp"
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#include "Model/ModelAnimations.hpp"
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#include "System/Renderer/Renderer3DSystem.hpp"
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#include "System/Renderer/Renderer2DSystem.hpp"
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#include "Component/Renderer/Drawable3DComponent.hpp"
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#include "Component/Renderer/Drawable2DComponent.hpp"
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#include "System/Renderer/RenderScreenSystem.hpp"
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#include "Vector/Vector3.hpp"
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#include "Window.hpp"
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#include "TraceLog.hpp"
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#include "Wal.hpp"
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const std::vector<std::string>textures = {
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"blue", "cyan", "green", "purple", "red", "yellow"
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};
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std::string get_full_path(const std::string &color)
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{
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std::string path = "assets/player/";
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path += color;
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path += ".png";
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return path;
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}
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int demo()
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{
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WAL::Wal wal;
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const int screenWidth = 800;
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const int screenHeight = 450;
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std::vector<std::string>::const_iterator iterator = textures.begin();
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const std::string modelPath = "assets/player/player.iqm";
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RAY::TraceLog::setLevel(LOG_WARNING);
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RAY::Window &window = RAY::Window::getInstance(screenWidth, screenHeight, "Bidibidibop", FLAG_WINDOW_RESIZABLE);
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RAY::Image icon("assets/icon.png");
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RAY::Vector3 position(0.0f, 0.0f, 0.0f); // Set model position
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RAY::Drawables::Drawables3D::Model model(modelPath, position, RAY::Vector3(1.0f, 20, 0.0f), -180.0f, RAY::Vector3( 3.0f, 3.0f, 3.0f ));
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RAY::Camera::Camera3D camera(RAY::Vector3(10.0f, 10.0f, 10.0f),
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RAY::Vector3(0.0f, 0.0f, 0.0f),
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RAY::Vector3(0.0f, 1.0f, 0.0f),
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45.0f, CAMERA_PERSPECTIVE
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);
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WAL::Entity entityPlayer("roger");
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RAY::Drawables::Drawables3D::Circle circle({0, 0, 0}, 5, MAROON, {0, 0, 0}, 0);
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BBM::Drawable3DComponent<RAY::Drawables::Drawables3D::Circle> circleComponent(entityPlayer, circle);
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BBM::Renderer3DSystem<RAY::Drawables::Drawables3D::Circle> circleSystem(window);
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wal.addSystem(circleSystem);
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entityPlayer.addComponent(circleComponent);
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RAY::Texture texture(get_full_path(*iterator));
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RAY::ModelAnimations animations(modelPath);
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RAY::Drawables::Drawables3D::Grid grid(10, 1.0f);
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RAY::Drawables::Drawables2D::Text instructionText("PRESS SPACE to PLAY MODEL ANIMATION", 10, {10, 20} , MAROON);
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size_t animationIndex = 0;
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model.setTextureToMaterial(MAP_DIFFUSE, texture);
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window.setIcon(icon);
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camera.setMode(CAMERA_FREE); // Set free camera mode
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float y_rotation = 0;
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window.setFPS(60);
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while (!window.shouldClose())
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{
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camera.update();
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// Play animation when spacebar is held down
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if (RAY::Controller::Keyboard::isDown(KEY_SPACE))
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{
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animations[animationIndex].incrementFrameCounter();
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model.setAnimation(animations[animationIndex]);
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}
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if (RAY::Controller::Keyboard::isReleased(KEY_UP))
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{
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++iterator;
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if (iterator == textures.end())
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iterator = textures.begin();
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texture.unload();
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texture.load(get_full_path(*iterator));
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model.setTextureToMaterial(MAP_DIFFUSE, texture);
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}
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if (RAY::Controller::Keyboard::isReleased(KEY_LEFT))
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{
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animationIndex = --animationIndex % animations.getAnimationsCount();
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model.setAnimation(animations[animationIndex]);
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}
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if (RAY::Controller::Keyboard::isReleased(KEY_RIGHT))
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{
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animationIndex = ++animationIndex % animations.getAnimationsCount();
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model.setAnimation(animations[animationIndex]);
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}
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// window.setDrawingState(RAY::Window::DRAWING);
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window.clear();
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window.useCamera(camera);
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window.draw(model);
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window.draw(grid);
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window.draw(circle);
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window.unuseCamera();
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window.draw(instructionText);
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// window.setDrawingState(RAY::Window::IDLE);
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}
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window.close();
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return 0;
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}
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void usage(const std::string &bin)
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{
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std::cout << "Bomberman." << std::endl
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<< "\tUsage: " << bin << " [options]" << std::endl
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<< "Options:" << std::endl
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<< "\t-h:\tPrint this help message" << std::endl;
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}
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int main(int argc, char **argv)
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{
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if (argc == 2 && std::string(argv[1]) == "-h") {
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usage(argv[0]);
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return 1;
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}
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// return demo();
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return BBM::run();
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}
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