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https://github.com/zoriya/Bomberman.git
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52d9eca934
# Conflicts: # CMakeLists.txt # lib/Ray/sources/Drawables/2D/Rectangle.hpp # lib/Ray/sources/Drawables/Texture.cpp # lib/Ray/sources/Drawables/Texture.hpp # sources/Runner/CreditScene.cpp # sources/Runner/GameScene.cpp # sources/Runner/Runner.cpp still some issues with textures that are drawn behind
62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
/*
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** EPITECH PROJECT, 2021
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** Bomberman
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** File description:
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** Texture
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*/
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#include "Drawables/Texture.hpp"
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#include "Drawables/2D/Rectangle.hpp"
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#include "Drawables/Image.hpp"
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namespace RAY {
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Cache<::Texture> Texture::_texturesCache(LoadTexture, UnloadTexture);
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Texture::Texture()
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: Rectangle(Vector2(0, 0), Vector2(0, 0), WHITE, 0, 0)
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{}
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Texture::Texture(const std::string &filename, bool lonely, float scale, float rotation):
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Rectangle(Vector2(0, 0), Vector2(0, 0), WHITE, scale, rotation),
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_texture(_texturesCache.fetch(filename, lonely)),
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_resourcePath(filename)
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{
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this->_dimensions = Vector2(this->_texture->width, this->_texture->height);
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}
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Texture::Texture(const Image &image):
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Rectangle(Vector2(0, 0), Vector2(0, 0), WHITE),
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_texture(std::make_shared<::Texture>(LoadTextureFromImage(image))),
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_resourcePath()
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{
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}
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Texture &Texture::use(const std::string &filename)
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{
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if (this->_resourcePath == filename)
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return *this;
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this->_texture = this->_texturesCache.fetch(filename);
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this->_resourcePath = filename;
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this->_dimensions = Vector2(this->_texture->width, this->_texture->height);
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return *this;
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}
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const std::string &Texture::getResourcePath() const
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{
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return this->_resourcePath;
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}
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Texture::operator ::Texture() const
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{
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return *this->_texture;
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}
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void Texture::drawOn(RAY::Window &)
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{
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if (!this->_texture)
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return;
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DrawTextureEx(*this, this->_position, this->_rotation, this->_scale, this->_color);
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}
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}
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