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Bomberman/lib/wal/sources/Wal.cpp

50 lines
1.1 KiB
C++

//
// Created by Zoe Roux on 2021-05-14.
//
#include <chrono>
#include <algorithm>
#include "Wal.hpp"
namespace WAL
{
std::chrono::nanoseconds Wal::timestep = std::chrono::milliseconds(8);
void Wal::_update(std::chrono::nanoseconds dtime)
{
auto &entities = this->scene->getEntities();
for (auto &system : this->_systems) {
for (auto &entity : entities) {
if (!Wal::_hasDependencies(entity, *system))
continue;
system->onUpdate(entity, dtime);
}
system->onSelfUpdate();
}
}
void Wal::_fixedUpdate()
{
auto &entities = this->scene->getEntities();
for (auto &system : this->_systems) {
for (auto &entity : entities) {
if (!Wal::_hasDependencies(entity, *system))
continue;
system->onFixedUpdate(entity);
}
}
}
bool Wal::_hasDependencies(const Entity &entity, const System &system)
{
// TODO use an hashmap to cache results.
const auto &dependency = system.getDependencies();
for (const auto &dependency : system.getDependencies()) {
if (!entity.hasComponent(dependency))
return false;
}
return true;
}
} // namespace WAL