Files
Bomberman/lib/wal/sources/Wal.cpp
2021-05-17 17:22:09 +02:00

67 lines
1.3 KiB
C++

//
// Created by Zoe Roux on 2021-05-14.
//
#include <chrono>
#include "Wal.hpp"
using namespace std::chrono_literals;
namespace WAL
{
std::chrono::nanoseconds Wal::timestep = 8ms;
SceneManager &Wal::getSceneManger()
{
return this->_scenes;
}
void Wal::run()
{
auto lastTick = std::chrono::steady_clock::now();
std::chrono::nanoseconds dtime(0);
while (!this->_shouldClose) {
auto now = std::chrono::steady_clock::now();
dtime += now - lastTick;
lastTick = now;
this->_update(dtime);
while (dtime > Wal::timestep) {
dtime -= Wal::timestep;
this->_fixedUpdate();
}
this->_renderer->render();
}
}
void Wal::_update(std::chrono::nanoseconds dtime)
{
auto &entities = this->_scenes.getCurrent().getEntities();
for (auto &system : this->_systems) {
for (auto &entity : entities) {
const auto &cmp = system->getComponent();
if (!entity.hasComponent(cmp))
continue;
// TODO handle dependencies.
system->onUpdate(entity, dtime);
}
}
}
void Wal::_fixedUpdate()
{
auto &entities = this->_scenes.getCurrent().getEntities();
for (auto &system : this->_systems) {
for (auto &entity : entities) {
auto &cmp = system->getComponent();
if (!entity.hasComponent(cmp))
continue;
// TODO handle dependencies.
system->onFixedUpdate(entity);
}
}
}
}