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Bomberman/lib/Ray/sources/Audio/Music.hpp
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2021-06-08 14:52:03 +02:00

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/*
** EPITECH PROJECT, 2021
** Bomberman
** File description:
** Music
*/
#ifndef MUSIC_HPP_
#define MUSIC_HPP_
#include "Audio/IAudio.hpp"
#include <raylib.h>
#include "Utils/Cache.hpp"
namespace RAY::Audio
{
//! @brief A manager for music stream
class Music: public IAudio {
public:
//! @brief Load Music stream from file
Music(const std::string &path);
//! @brief Default destructor
~Music() = default;
//! @brief A copy constructor constructor
Music(const Music &Music) = default;
//! @brief A Music is assignable
Music &operator=(const Music &Music) = default;
//! @brief Check if Music is playing
bool isPlaying(void) override;
//! @brief Start Music
Music &play(void) override;
//! @brief Stop Music playing
Music &stop(void) override;
//! @brief Pause Music playing
Music &pause(void) override;
//! @brief Resume playing paused Music
Music &resume(void) override;
//! @brief Set volume for Music (1.0 is max level)
Music &setVolume(float volume) override;
// Set pitch for a Music (1.0 is base level)
Music &setPitch(float pitch) override;
Music &updateMusicStream(void);
private:
std::shared_ptr<::Music> _music;
static RAY::Cache<::Music> _musicsCache;
};
}
#endif /* !Music_HPP_ */