Files
Bomberman/sources/System/Renderer/CameraSystem.cpp
T
2021-06-17 10:58:13 +02:00

79 lines
2.3 KiB
C++

//
// Created by Tom Augier on 05/06/2021
//
#include "CameraSystem.hpp"
#include "Entity/Entity.hpp"
#include "Component/Tag/TagComponent.hpp"
namespace BBM
{
CameraSystem::CameraSystem(WAL::Wal &wal)
: System(wal)
{}
bool CameraSystem::introAnimation(WAL::ViewEntity<CameraComponent, PositionComponent> &entity, bool restart)
{
auto &pos = entity.get<PositionComponent>();
static Vector3f posTarget(8, 25, 7);
static bool hasEnded = false;
if (restart) {
hasEnded = false;
return (false);
}
if (pos.position.distance(posTarget) < 2 || hasEnded) {
hasEnded = true;
return (true);
}
auto &cam = entity.get<CameraComponent>();
pos.position += (posTarget - pos.position) / 100;
return (false);
}
void CameraSystem::onUpdate(WAL::ViewEntity<CameraComponent, PositionComponent> &entity,
std::chrono::nanoseconds dtime)
{
if (!introAnimation(entity))
return;
auto &pos = entity.get<PositionComponent>();
auto &cam = entity.get<CameraComponent>();
Vector3f newCameraPos = Vector3f(-1, -1, -1);
std::vector<Vector3f> playerPos;
float maxDist = 0;
float lowerXDist = 0;
float lowerZDist = 0;
for (auto &[entity, pos, _] : this->_wal.getScene()->view<PositionComponent, TagComponent<Player>>()) {
if (!entity.hasComponent<ControllableComponent>())
entity.addComponent<ControllableComponent>();
playerPos.emplace_back(pos.position);
}
if (playerPos.size() == 0)
introAnimation(entity, true);
if (playerPos.size() == 1)
newCameraPos = playerPos[0];
for (int i = 0; i < playerPos.size(); i++)
for (int j = 0; j < playerPos.size(); j++) {
if (maxDist < playerPos[i].distance(playerPos[j])) {
maxDist = playerPos[i].distance(playerPos[j]);
newCameraPos = (playerPos[i] + playerPos[j]) / 2;
}
if (lowerXDist < std::abs((playerPos[i].x - playerPos[j].x)))
lowerXDist = std::abs((playerPos[i].x - playerPos[j].x));
if (lowerZDist < std::abs((playerPos[i].z - playerPos[j].z)))
lowerZDist = std::abs((playerPos[i].z - playerPos[j].z));
}
maxDist += (lowerXDist + lowerZDist) / 2;
if (maxDist < 14)
maxDist = 14;
if (maxDist > 25)
maxDist = 25;
cam.target += (newCameraPos.abs() - pos.position.abs()) / 10;
newCameraPos.y = maxDist;
newCameraPos.z -= 1;
pos.position += (newCameraPos.abs() - pos.position.abs()) / 10;
}
}