Files
Bomberman/lib/Ray/sources/Audio/Sound.hpp
2021-05-22 01:14:21 +02:00

70 lines
1.3 KiB
C++

/*
** EPITECH PROJECT, 2021
** Bomberman
** File description:
** Sound
*/
#ifndef SOUND_HPP_
#define SOUND_HPP_
#include "Audio/IAudio.hpp"
#include <raylib.h>
namespace RAY::Audio
{
//! @brief A manager for sound stream
class Sound: public IAudio {
public:
//! @brief Load Sound stream from file
Sound(const std::string &path);
//! @brief Default constructor
Sound();
//! @brief Default destructor
~Sound();
//! @brief A copy constructor constructor
Sound(const Sound &sound) = default;
//! @brief A Sound is assignable
Sound &operator=(const Sound &sound) = default;
//! @brief Load Sound stream from file
bool load(const std::string &path) override;
//! @brief Unload Sound stream
bool unload(void) override;
//! @brief Check if Sound is playing
bool isPlaying(void) override;
//! @brief Start Sound
Sound &play(void) override;
//! @brief Stop Sound playing
Sound &stop(void) override;
//! @brief Pause Sound playing
Sound &pause(void) override;
//! @brief Resume playing paused Sound
Sound &resume(void) override;
//! @brief Set volume for Sound (1.0 is max level)
Sound &setVolume(float volume) override;
// Set pitch for a Sound (1.0 is base level)
Sound &setPitch(float pitch) override;
private:
::Sound _sound;
};
}
#endif /* !Sound_HPP_ */