Files
Bomberman/lib/wal/sources/Scene/SceneManager.hpp

44 lines
1.3 KiB
C++

//
// Created by Zoe Roux on 2021-05-14.
//
#pragma once
#include <queue>
#include "Scene/Scene.hpp"
namespace WAL
{
//! @brief A class to manage scenes
class SceneManager
{
private:
std::deque<Scene> _scenes = {};
public:
//! @brief Add a scene to the container and move to it.
//! @return The manager instance used to call this function is returned. This allow method chaining.
SceneManager &addScene(Scene &&scene);
//! @brief Add a scene before the current scene. This could be useful for lobbies or scene where the next scene can be constructed.
//! @return The manager instance used to call this function is returned. This allow method chaining.
SceneManager &addBackScene(Scene &&scene);
//! @brief Get the current scene
Scene &getCurrent();
//! @brief Remove the current scene and switch to the previous scene on the stack.
//! @return The manager instance used to call this function is returned. This allow method chaining.
SceneManager &closeCurrent();
//! @brief A default constructor
SceneManager() = default;
//! @brief A scene manager is copy constructable
SceneManager(const SceneManager &) = default;
//! @brief A default destructor.
~SceneManager() = default;
//! @brief A scene manager is assignable
SceneManager &operator=(const SceneManager &) = default;
};
}