Files
Bomberman/assets/shaders/mask.fs
T
2021-06-16 00:10:58 +02:00

15 lines
281 B
GLSL

#version 100
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec3 fragPosition;
void main() {
// Texel color fetching from texture sampler
// NOTE: Implement here your fragment shader code
gl_FragColor = vec4(fragPosition, 1.0);
}