Files
Bomberman/sources/Models/Vector2.hpp
2021-05-27 16:37:22 +02:00

166 lines
3.1 KiB
C++

//
// Created by Zoe Roux on 5/17/21.
//
#pragma once
#include <iostream>
#include <cmath>
#include "Vector/Vector2.hpp"
namespace BBM
{
//! @brief A Vector2 data type. (templated to allow any kind of vector2)
template<typename T>
class Vector2
{
public:
//! @brief The x value of the vector
T x;
//! @brief The y value of the vector
T y;
//! @brief Create a new nil vector2.
Vector2()
: x(0), y(0)
{}
//! @brief Create a new vector2 representing a specific coordinate.
Vector2(T x, T y)
: x(x), y(y)
{}
//! @brief A default destructor
~Vector2() = default;
bool operator==(const Vector2<T> &other) const
{
return this->x == other.x && this->y == other.y;
}
bool operator!=(const Vector2<T> &other) const
{
return !this->operator==(other);
}
template<typename T2>
Vector2<T> &operator+=(const Vector2<T2> &vec)
{
this->x += vec.x;
this->y += vec.y;
return *this;
}
template<typename T2>
Vector2<T> operator+(const Vector2<T2> &vec) const
{
return Vector2<T>(this->x + vec.x, this->y + vec.y);
}
template<typename T2>
Vector2<T> &operator-=(const Vector2<T2> &vec)
{
this->x -= vec.x;
this->y -= vec.y;
return *this;
}
template<typename T2>
Vector2<T> &operator*=(T2 d)
{
this->x *= d;
this->y *= d;
return *this;
}
template<typename T2>
Vector2<T> operator*(T2 d) const
{
return Vector2<T>(this->x * d, this->y * d);
}
template<typename T2>
Vector2<T> operator*(const Vector2<T2> &b) const
{
return Vector2<T>(this->x * b.x, this->y * b.y);
}
template<typename T2>
Vector2<T> operator/=(const Vector2<T2> &b)
{
this->x /= b.x;
this->y /= b.y;
return this;
}
template<typename T2>
Vector2<T> operator/(const Vector2<T2> &b) const
{
return Vector2<T>(this->x / b.x, this->y / b.y);
}
template<typename T2>
Vector2<T> operator/=(T2 b)
{
this->x /= b;
this->y /= b;
return this;
}
template<typename T2>
Vector2<T> operator/(T2 b) const
{
return Vector2<T>(this->x / b, this->y / b);
}
template<typename T2>
double distance(const Vector2<T2> &o) const
{
return std::sqrt(std::pow(this->x - o.x, 2) + std::pow(this->y - o.y, 2));
}
double magnitude() const
{
return std::sqrt(std::pow(this->x, 2) + std::pow(this->y, 2));
}
Vector2<T> normalize()
{
double mag = this->magnitude();
this->x /= mag;
this->y /= mag;
return *this;
}
Vector2<T> normalized() const
{
T mag = this->magnitude();
return Vector2<T>(this->x / mag, this->y / mag);
}
Vector2<T> projection(const Vector2<T> &point) const
{
return (point * this) / std::pow(this->magnitude(), 2) * this;
}
operator RAY::Vector2() const requires(std::is_same_v<T, float>)
{
return RAY::Vector2(this->x, this->y);
}
};
typedef Vector2<float> Vector2f;
typedef Vector2<unsigned> Vector2u;
typedef Vector2<int> Vector2i;
}
template<typename T>
std::ostream &operator<<(std::ostream &s, const BBM::Vector2<T> &v)
{
s << "Vector2<" << typeid(T).name() << ">("<< v.x << ", " << v.y << ")";
return s;
}