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33 lines
850 B
C++
33 lines
850 B
C++
//
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// Created by Zoe Roux on 5/27/21.
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//
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#pragma once
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#include <System/System.hpp>
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#include <Window.hpp>
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namespace BBM
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{
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class Render2DScreenSystem : public WAL::System
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{
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//! @brief The window to render on
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RAY::Window &_window;
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//! @brief The camera used to render.
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RAY::Camera::Camera2D _camera;
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public:
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//! @brief A method called after all entities that this system manage has been updated.
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//! @note render on screen here
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void onSelfUpdate() override;
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//! @brief ctor
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explicit Render2DScreenSystem(RAY::Window &window);
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//! @brief Default copy ctor
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Render2DScreenSystem(const Render2DScreenSystem &) = default;
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//! @brief Default dtor
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~Render2DScreenSystem() override = default;
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//! @brief A render screen system can't be assigned.
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Render2DScreenSystem &operator=(const Render2DScreenSystem &) = delete;
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};
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} |