Files
Bomberman/sources/System/Renderer/RenderScreenSystem.cpp
2021-05-27 16:37:22 +02:00

32 lines
771 B
C++

//
// Created by Zoe Roux on 5/27/21.
//
#include "RenderScreenSystem.hpp"
#include "Component/Renderer/CameraComponent.hpp"
#include "Component/Position/PositionComponent.hpp"
namespace BBM
{
RenderScreenSystem::RenderScreenSystem(RAY::Window &window)
: WAL::System({
typeid(CameraComponent),
typeid(PositionComponent)
}),
_window(window),
_camera(Vector3f(), Vector3f(), Vector3f(0, 1, 0), 50, CAMERA_PERSPECTIVE)
{}
void RenderScreenSystem::onSelfUpdate()
{
this->_window.draw();
this->_window.clear();
this->_window.useCamera(this->_camera);
}
void RenderScreenSystem::onUpdate(WAL::Entity &entity, std::chrono::nanoseconds dtime)
{
const auto &pos = entity.getComponent<PositionComponent>();
_camera.setPosition(pos.position);
}
}