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38 lines
964 B
C++
38 lines
964 B
C++
//
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// Created by cbihan on 26/05/2021.
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//
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#pragma once
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#include "System/System.hpp"
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#include "Camera/Camera2D.hpp"
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#include "Window.hpp"
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namespace BBM
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{
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class RenderScreenSystem : public WAL::System
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{
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//! @brief The window to render on
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RAY::Window &_window;
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//! @brief The camera used to render.
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RAY::Camera::Camera3D _camera;
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public:
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//! @brief A method called after all entities that this system manage has been updated.
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//! @note render on screen here
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void onSelfUpdate() override;
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//! @inherit
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void onUpdate(WAL::Entity &entity, std::chrono::nanoseconds dtime) override;
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//! @brief ctor
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explicit RenderScreenSystem(RAY::Window &window);
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//! @brief Default copy ctor
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RenderScreenSystem(const RenderScreenSystem &) = default;
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//! @brief Default dtor
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~RenderScreenSystem() override = default;
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//! @brief A render screen system can't be assigned.
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RenderScreenSystem &operator=(const RenderScreenSystem &) = delete;
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};
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}
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