mirror of
https://github.com/zoriya/Bomberman.git
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187 lines
5.8 KiB
C++
187 lines
5.8 KiB
C++
/*
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** EPITECH PROJECT, 2021
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** Bomberman
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** File description:
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** main
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*/
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#include <iostream>
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#include "Runner/Runner.hpp"
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// Dependencies of the demo
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#include "Camera/Camera3D.hpp"
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#include "Controllers/Keyboard.hpp"
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#include "Drawables/2D/Text.hpp"
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#include "Drawables/Image.hpp"
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#include "Drawables/3D/Grid.hpp"
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#include "Drawables/Texture.hpp"
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#include "Drawables/3D/Circle.hpp"
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#include "Drawables/2D/Circle.hpp"
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#include "Drawables/3D/Cube.hpp"
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#include "Drawables/3D/Sphere.hpp"
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#include "Model/Model.hpp"
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#include "Model/ModelAnimations.hpp"
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#include "System/Renderer/Renderer3DSystem.hpp"
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#include "System/Renderer/Renderer2DSystem.hpp"
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#include "Component/Renderer/Drawable3DComponent.hpp"
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#include "Component/Renderer/Drawable2DComponent.hpp"
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#include "System/Renderer/RenderScreenSystem.hpp"
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#include "Vector/Vector3.hpp"
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#include "Window.hpp"
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#include "TraceLog.hpp"
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#include "Wal.hpp"
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const std::vector<std::string>textures = {
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"black", "blue", "pink", "red", "white", "yellow"
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};
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std::string get_full_path(const std::string &color)
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{
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std::string path = "assets/player/";
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path += color;
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path += ".png";
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return path;
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}
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int demo()
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{
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// WAL::Wal wal;
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// const int screenWidth = 800;
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// const int screenHeight = 450;
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//
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// RAY::TraceLog::setLevel(LOG_WARNING);
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// RAY::Window &window = RAY::Window::getInstance(screenWidth, screenHeight, "Bidibidibop", FLAG_WINDOW_RESIZABLE);
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// RAY::Image icon("assets/icon.png");
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// window.setIcon(icon);
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// RAY::Camera::Camera3D camera(RAY::Vector3(10.0f, 10.0f, 10.0f),
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// RAY::Vector3(0.0f, 0.0f, 0.0f),
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// RAY::Vector3(0.0f, 1.0f, 0.0f),
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// 45.0f, CAMERA_PERSPECTIVE
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// );
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//
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// RAY::Camera::Camera2D camera2D(RAY::Vector2(screenWidth / 2.0f, screenHeight / 2.0f),
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// RAY::Vector2(20.0f, 20.0f),
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// 0., 1);
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// WAL::Entity entityPlayer("roger");
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// //RAY::Drawables::Drawables2D::Circle circle({0, 0, 0}, 5, MAROON, {0, 0, 0}, 0);
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// RAY::Drawables::Drawables2D::Circle circle({0, 0}, 50, MAROON);
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// //RAY::Drawables::Drawables3D::Cube cube({0, 0, 0}, {2, 2, 2}, BLUE);
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// BBM::Drawable2DComponent<RAY::Drawables::Drawables2D::Circle> circleComponent(entityPlayer, circle);
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//// BBM::Drawable3DComponent<RAY::Drawables::Drawables3D::Cube> cubeComponent(entityPlayer, cube);
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// BBM::PositionComponent posComponent(entityPlayer, {0, 0, 0});
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//
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// BBM::Renderer2DSystem<RAY::Drawables::Drawables2D::Circle> circleSystem(window);
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// //BBM::Renderer3DSystem<RAY::Drawables::Drawables3D::Cube> cubeSystem(window);
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//
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//// BBM::RenderScreenSystem<RAY::Camera::Camera2D> renderSystem(window, camera2D);
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//
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// wal.addSystem(circleSystem);
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//// wal.addSystem(renderSystem);
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// //wal.addSystem(cubeSystem);
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// entityPlayer.addComponent(circleComponent);
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// //entityPlayer.addComponent(cubeComponent);
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// entityPlayer.addComponent(posComponent);
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// wal.scene.addEntity(entityPlayer);
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//
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// camera.setMode(CAMERA_FREE); // Set free camera mode
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//
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// float y_rotation = 0;
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// window.setFPS(60);
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//
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// wal.run<int>([](WAL::Wal &wal, int) {});
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//
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// window.close();
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/*
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const int screenWidth = 800;
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const int screenHeight = 450;
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auto iterator = textures.begin();
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const std::string modelPath = "assets/player/player.obj";
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const std::string texturePath = "assets/player/blue.png";
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//const std::string animationPath = "assets/guy.iqm";
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RAY::TraceLog::setLevel(LOG_WARNING);
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RAY::Window &window = RAY::Window::getInstance(screenWidth, screenHeight, "Bidibidibop", FLAG_WINDOW_RESIZABLE);
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RAY::Image icon("assets/icon.png");
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window.setIcon(icon);
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RAY::Model model(modelPath);
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RAY::Camera::Camera3D camera(RAY::Vector3(10.0f, 10.0f, 10.0f),
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RAY::Vector3(0.0f, 0.0f, 0.0f),
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RAY::Vector3(0.0f, 1.0f, 0.0f),
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45.0f, CAMERA_PERSPECTIVE
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);
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WAL::Entity entityPlayer("roger");
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RAY::Drawables::Drawables3D::Circle circle({0, 0, 0}, 5, MAROON, {0, 0, 0}, 0);
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BBM::Drawable3DComponent<RAY::Drawables::Drawables3D::Circle> circleComponent(entityPlayer, circle);
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BBM::Renderer3DSystem<RAY::Drawables::Drawables3D::Circle> circleSystem(window);
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wal.addSystem(circleSystem);
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entityPlayer.addComponent(circleComponent);
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RAY::Texture texture(get_full_path(*iterator));
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//RAY::ModelAnimations animations(modelPath);
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RAY::Drawables::Drawables3D::Grid grid(10, 1.0f);
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RAY::Drawables::Drawables2D::Text instructionText("PRESS SPACE to PLAY MODEL ANIMATION", 10, {10, 20} , MAROON);
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model.setTextureToMaterial(MAP_DIFFUSE, texture);
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RAY::Vector3 position(0.0f, 0.0f, 0.0f); // Set model position
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camera.setMode(CAMERA_FREE); // Set free camera mode
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float y_rotation = 0;
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window.setFPS(60);
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while (!window.shouldClose())
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{
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camera.update();
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if (RAY::Controller::Keyboard::isReleased(KEY_SPACE))
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{
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++iterator;
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if (iterator == textures.end())
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iterator = textures.begin();
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texture.unload();
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texture.load(get_full_path(*iterator));
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model.setTextureToMaterial(MAP_DIFFUSE, texture);
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//animations[0].incrementFrameCounter();
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//model.setAnimation(animations[0]);
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}
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window.setDrawingState(RAY::Window::DRAWING);
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window.clear();
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window.useCamera(camera);
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window.draw(model, position, RAY::Vector3(1.0f, 20, 0.0f), -180.0f, RAY::Vector3( 5.0f, 5.0f, 5.0f ));
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window.draw(grid);
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window.draw(circle);
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window.unuseCamera();
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window.draw(instructionText);
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window.setDrawingState(RAY::Window::IDLE);
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}
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*/
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// window.close();
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return 0;
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}
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void usage(const std::string &bin)
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{
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std::cout << "Bomberman." << std::endl
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<< "\tUsage: " << bin << " [options]" << std::endl
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<< "Options:" << std::endl
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<< "\t-h:\tPrint this help message" << std::endl;
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}
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int main(int argc, char **argv)
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{
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if (argc == 2 && std::string(argv[1]) == "-h") {
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usage(argv[0]);
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return 1;
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}
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// return demo();
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return BBM::run();
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}
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