Files
Bomberman/sources/System/Collision/CollisionSystem.cpp
2021-06-04 18:59:42 +02:00

48 lines
1.7 KiB
C++

//
// Created by Louis Auzuret on 5/20/21
//
#include "Component/Movable/MovableComponent.hpp"
#include "Component/Position/PositionComponent.hpp"
#include "Component/Collision/CollisionComponent.hpp"
#include "System/Collision/CollisionSystem.hpp"
#include "Scene/Scene.hpp"
namespace BBM
{
CollisionSystem::CollisionSystem(WAL::Wal &wal)
: System(wal)
{ }
bool CollisionSystem::collide(Vector3f minA, Vector3f maxA, Vector3f minB, Vector3f maxB)
{
bool overlapX = (minA.x <= maxB.x && maxA.x >= minB.x) || (minB.x <= maxA.x && maxB.x >= minA.x);
bool overlapY = (minA.y <= maxB.y && maxA.y >= minB.y) || (minB.y <= maxA.y && maxB.y >= minA.y);
bool overlapZ = (minA.z <= maxB.z && maxA.z >= minB.z) || (minB.z <= maxA.z && maxB.z >= minA.z);
return (overlapX && overlapY && overlapZ);
}
void CollisionSystem::onFixedUpdate(WAL::ViewEntity<PositionComponent, CollisionComponent> &entity)
{
auto &posA = entity.get<PositionComponent>();
auto &col = entity.get<CollisionComponent>();
Vector3f position = posA.position;
// if (entity.hasComponent(typeid(MovableComponent)))
// position += entity.getComponent<MovableComponent>().getVelocity();
Vector3f minA = Vector3f::min(position, position + col.bound);
Vector3f maxA = Vector3f::max(position, position + col.bound);
for (auto other : this->getView()) {
if (other->getUid() == entity->getUid())
continue;
auto colB = other.get<CollisionComponent>();
auto posB = other.get<PositionComponent>().position;
Vector3f minB = Vector3f::min(posB, posB + colB.bound);
Vector3f maxB = Vector3f::max(posB, posB + colB.bound);
if (collide(minA, maxA, minB, maxB)) {
col.onCollide(entity, other);
colB.onCollided(entity, other);
}
}
}
}