Files
Bomberman/sources/System/Lobby/LobbySystem.cpp
T
2021-06-14 11:39:00 +02:00

81 lines
2.7 KiB
C++

//
// Created by Zoe Roux on 6/11/21.
//
#include "Component/Animation/AnimationsComponent.hpp"
#include "System/Event/EventSystem.hpp"
#include "Component/Renderer/Drawable2DComponent.hpp"
#include "System/Lobby/LobbySystem.hpp"
#include "Component/Controllable/ControllableComponent.hpp"
#include "System/MenuControllable/MenuControllableSystem.hpp"
#include "Component/Tag/TagComponent.hpp"
#include <algorithm>
namespace BBM
{
LobbySystem::LobbySystem(WAL::Wal &wal)
: System(wal)
{}
void LobbySystem::onUpdate(WAL::ViewEntity<LobbyComponent, Drawable2DComponent> &entity, std::chrono::nanoseconds dtime)
{
auto &lobby = entity.get<LobbyComponent>();
auto lastTick = std::chrono::steady_clock::now();
if (lastTick - lobby.lastInput < std::chrono::milliseconds(150))
return;
if (lobby.layout == ControllableComponent::NONE) {
for (auto &[_, controller] : this->_wal.getScene()->view<ControllableComponent>()) {
if (controller.jump) {
if (std::any_of(this->getView().begin(), this->getView().end(), [&controller](WAL::ViewEntity<LobbyComponent, Drawable2DComponent> &view) {
return view.get<LobbyComponent>().layout == controller.layout;
}))
return;
lobby.lastInput = lastTick;
lobby.layout = controller.layout;
controller.jump = false;
entity.get<Drawable2DComponent>().drawable = std::make_shared<RAY::Texture>("assets/player/icons/blue.png");
return;
}
}
}
for (auto &[_, controller] : this->_wal.getScene()->view<ControllableComponent>()) {
if (controller.layout == lobby.layout && controller.jump && !lobby.ready) {
lobby.ready = true;
lobby.lastInput = lastTick;
controller.jump = false;
this->_wal.getSystem<MenuControllableSystem>().now = lastTick;
auto *texture = dynamic_cast<RAY::Texture *>(lobby.readyButton.getComponent<Drawable2DComponent>().drawable.get());
if (texture)
texture->use("assets/player/icons/ready.png");
}
}
}
void LobbySystem::onSelfUpdate()
{
auto &view = this->_wal.getScene()->view<TagComponent<"PlayButton">, Drawable2DComponent>();
if (view.size() == 0)
return;
auto *texture = dynamic_cast<RAY::Texture *>(view.front().get<Drawable2DComponent>().drawable.get());
if (!texture)
return;
if (playersAreReady(*this->_wal.getScene()))
texture->setColor(WHITE);
else
texture->setColor(GRAY);
}
bool LobbySystem::playersAreReady(WAL::Scene &scene)
{
auto &lobby = scene.view<LobbyComponent>();
return std::all_of(lobby.begin(), lobby.end(), [](WAL::ViewEntity<LobbyComponent> &entity) {
auto &lobbyPlayer = entity.get<LobbyComponent>();
return lobbyPlayer.ready || lobbyPlayer.layout == ControllableComponent::NONE;
});
}
}