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Bomberman/lib/Ray/sources/Drawables/Texture.cpp
T
Clément Le Bihan a753e7b0f8 fixing rotation
2021-06-15 17:28:29 +02:00

50 lines
1.2 KiB
C++

/*
** EPITECH PROJECT, 2021
** Bomberman
** File description:
** Texture
*/
#include "Drawables/Texture.hpp"
#include "Drawables/2D/Rectangle.hpp"
#include "Drawables/Image.hpp"
namespace RAY {
Cache<::Texture> Texture::_texturesCache(LoadTexture, UnloadTexture);
Texture::Texture(const std::string &filename, bool lonely, float scale, float rotation):
Rectangle(Vector2(0, 0), Vector2(0, 0), WHITE, scale, rotation),
_texture(_texturesCache.fetch(filename, lonely)),
_resourcePath(filename)
{
this->_dimensions = Vector2(this->_texture->width, this->_texture->height);
}
Texture::Texture(const Image &image):
Rectangle(Vector2(0, 0), Vector2(0, 0), WHITE),
_texture(std::make_shared<::Texture>(LoadTextureFromImage(image))),
_resourcePath()
{
}
Texture &Texture::use(const std::string &filename)
{
if (this->_resourcePath == filename)
return *this;
this->_texture = this->_texturesCache.fetch(filename);
this->_resourcePath = filename;
return *this;
}
Texture::operator ::Texture() const
{
return *this->_texture;
}
void Texture::drawOn(RAY::Window &)
{
DrawTextureEx(*this, this->_position, this->_rotation, this->_scale, this->_color);
}
}