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48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
//
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// Created by Zoe Roux on 2021-05-14.
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//
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#include <chrono>
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#include <algorithm>
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#include "Wal.hpp"
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namespace WAL
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{
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std::chrono::nanoseconds Wal::timestep = std::chrono::milliseconds(8);
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void Wal::_update(std::chrono::nanoseconds dtime)
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{
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auto &entities = this->scene.getEntities();
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for (auto &system : this->_systems) {
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for (auto &entity : entities) {
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if (!Wal::_hasDependencies(entity, *system))
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continue;
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system->onUpdate(entity, dtime);
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}
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system->onSelfUpdate();
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}
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}
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void Wal::_fixedUpdate()
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{
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auto &entities = this->scene.getEntities();
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for (auto &system : this->_systems) {
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for (auto &entity : entities) {
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if (!Wal::_hasDependencies(entity, *system))
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continue;
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system->onFixedUpdate(entity);
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}
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}
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}
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bool Wal::_hasDependencies(const Entity &entity, const System &system)
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{
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// TODO use an hashmap to cache results.
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const auto &dependency = system.getDependencies();
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return std::ranges::all_of(dependency.begin(), dependency.end(), [&entity](const auto &dependency) {
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return entity.hasComponent(dependency);
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});
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}
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} // namespace WAL
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