Files
Bomberman/sources/System/Controllable/ControllableSystem.cpp
T
2021-06-17 22:31:21 +02:00

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C++

//
// Created by Tom Augier on 2021-05-20.
// Edited by Benjamin Henry on 2021-05-20.
//
#include "ControllableSystem.hpp"
#include "Component/Movable/MovableComponent.hpp"
#include "Component/Controllable/ControllableComponent.hpp"
#include "Component/Health/HealthComponent.hpp"
namespace BBM
{
ControllableSystem::ControllableSystem(WAL::Wal &wal)
: System(wal)
{}
void ControllableSystem::onFixedUpdate(WAL::ViewEntity<ControllableComponent, MovableComponent> &entity)
{
auto &controllable = entity.get<ControllableComponent>();
auto &movable = entity.get<MovableComponent>();
auto health = entity->tryGetComponent<HealthComponent>();
Vector2f move = controllable.move.normalized() * controllable.speed;
movable.addForce(Vector3f(move.x, 0, move.y));
}
}