Files
Bomberman/sources/System/IntroAnimation/IntroAnimationSystem.cpp
T
2021-06-18 12:39:28 +02:00

126 lines
6.8 KiB
C++

#include "Component/Button/ButtonComponent.hpp"
#include "Component/Position/PositionComponent.hpp"
#include "System/IntroAnimation/IntroAnimationSystem.hpp"
#include "Entity/Entity.hpp"
#include "Component/Renderer/Drawable2DComponent.hpp"
#include "Component/Controllable/ControllableComponent.hpp"
#include <Drawables/2D/Rectangle.hpp>
#include <Drawables/2D/Text.hpp>
#include "Runner/Runner.hpp"
#include "Component/Music/MusicComponent.hpp"
#include "Drawables/Texture.hpp"
namespace RAY2D = RAY::Drawables::Drawables2D;
namespace BBM
{
IntroAnimationSystem::IntroAnimationSystem(WAL::Wal &wal)
: System(wal)
{}
void IntroAnimationSystem::onFixedUpdate(WAL::ViewEntity<IntroAnimationComponent> &entity)
{
static const RAY::Vector2 logoPos(1920 / 2 - 128, 1080 / 2 - 128);
auto &component = entity.get<IntroAnimationComponent>();
auto scene = this->_wal.getScene();
RAY2D::Rectangle *rectangle = nullptr;
RAY2D::Text *text = nullptr;
static auto &powered_text = scene->addEntity("powered by text")
.addComponent<PositionComponent>(1920 / 2 - 200, 1080 / 2 - 180, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("powered by", 30, RAY::Vector2(), WHITE);
static auto &rayText = scene->addEntity("raylibtext Rectangle")
.addComponent<PositionComponent>(1920 / 2 - 44, 1080 / 2 + 48, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("", 50, RAY::Vector2(), WHITE);
static auto &bottomRectangle = scene->addEntity("bottom Rectangle")
.addComponent<PositionComponent>(1920 / 2 - 128, 1080 / 2 - 128, 0)
.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), WHITE);
static auto &leftRectangle = scene->addEntity("left Rectangle")
.addComponent<PositionComponent>(1920 / 2 - 128, 1080 / 2 - 128, 0)
.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), WHITE);
static auto &rightRectangle = scene->addEntity("right Rectangle")
.addComponent<PositionComponent>(1920 / 2 - 128, 1080 / 2 - 128, 0)
.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), WHITE);
static auto &topRectangle = scene->addEntity("top Rectangle")
.addComponent<PositionComponent>(1920 / 2 - 128, 1080 / 2 - 128, 0)
.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), WHITE);
static auto &epitechLogo = scene->addEntity("epitech logo")
.addComponent<PositionComponent>(1920 / 2 - 150, 1080 / 2 - 61, 0)
.addComponent<Drawable2DComponent, RAY::Texture>("assets/epitech.png");
static short letterCounter = 0;
switch (component.currentStep)
{
case IntroAnimationComponent::animationSteps::epitechLogo:
if (component.frameCounter == 30) {
epitechLogo.getComponent<PositionComponent>().position = Vector3f(1920, 1080, 0);
}
if (component.frameCounter == 40)
powered_text.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
if (component.frameCounter == 50) {
rayText.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
bottomRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
leftRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
rightRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
topRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
component.currentStep = IntroAnimationComponent::animationSteps::topLeftgrowing;
component.frameCounter = 0;
}
break;
case IntroAnimationComponent::animationSteps::boxBlinking:
if ((component.frameCounter / 15) % 2)
topRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
else
topRectangle.getComponent<Drawable2DComponent>().drawable->setColor(WHITE);
if (component.frameCounter >= 60) {
component.currentStep = IntroAnimationComponent::animationSteps::topLeftgrowing;
component.frameCounter = -1;
topRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
leftRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
}
break;
case IntroAnimationComponent::animationSteps::topLeftgrowing:
rectangle = dynamic_cast<RAY2D::Rectangle *>(leftRectangle.getComponent<Drawable2DComponent>().drawable.get());
rectangle->incrementHeight(8);
rectangle = dynamic_cast<RAY2D::Rectangle *>(topRectangle.getComponent<Drawable2DComponent>().drawable.get());
rectangle->incrementWidth(8);
if (rectangle->getWidth() >= 256) {
component.currentStep = IntroAnimationComponent::animationSteps::bottomRightGrowing;
bottomRectangle.getComponent<PositionComponent>().position = Vector3f(1920 / 2 - 128, 1080 / 2 - 128 + 240, 0);
rightRectangle.getComponent<PositionComponent>().position = Vector3f(1920 / 2 - 128 + 240, 1080 / 2 - 128, 0);
}
break;
case IntroAnimationComponent::animationSteps::bottomRightGrowing:
rectangle = dynamic_cast<RAY2D::Rectangle *>(bottomRectangle.getComponent<Drawable2DComponent>().drawable.get());
rectangle->incrementWidth(8);
rectangle = dynamic_cast<RAY2D::Rectangle *>(rightRectangle.getComponent<Drawable2DComponent>().drawable.get());
rectangle->incrementHeight(8);
if (rectangle->getHeight() >= 256) {
component.currentStep = IntroAnimationComponent::animationSteps::lettersTyping;
component.frameCounter = 0;
}
break;
case IntroAnimationComponent::animationSteps::lettersTyping:
if ((component.frameCounter / 10) % 2) {
letterCounter++;
text = dynamic_cast<RAY2D::Text *>(rayText.getComponent<Drawable2DComponent>().drawable.get());
if (letterCounter == 2) {
scene->addEntity("startup sound")
.addComponent<MusicComponent>("assets/sounds/splash_sound.ogg")
.getComponent<MusicComponent>().playMusic();
}
text->setText(std::string("raylib").substr(0, letterCounter));
}
if (component.frameCounter == 60)
Runner::gameState.nextScene = Runner::gameState.TitleScreenScene;
break;
default:
break;
}
component.frameCounter++;
}
void IntroAnimationSystem::onSelfUpdate(std::chrono::nanoseconds)
{
}
}