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Bomberman/sources/System/Animation/AnimationsSystem.hpp
2021-06-05 18:42:10 +02:00

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//
// Created by cbihan on 01/06/2021.
//
#pragma once
#include <System/System.hpp>
#include "Component/Renderer/Drawable3DComponent.hpp"
#include "Component/Animation/AnimationsComponent.hpp"
namespace BBM
{
class AnimationsSystem : public WAL::System<Drawable3DComponent, AnimationsComponent>
{
public:
//! @inherit
void onUpdate(WAL::ViewEntity<Drawable3DComponent, AnimationsComponent> &entity, std::chrono::nanoseconds) override;
//! @brief A default constructor
explicit AnimationsSystem(WAL::Wal &wal);
//! @brief A Controllable system is copy constructable
AnimationsSystem(const AnimationsSystem &) = default;
//! @brief A default destructor
~AnimationsSystem() override = default;
//! @brief A system is not assignable.
AnimationsSystem &operator=(const AnimationsSystem &) = delete;
};
}