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34 lines
960 B
C++
34 lines
960 B
C++
//
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// Created by Tom Augier on 2021-05-20.
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// Edited by Benjamin Henry on 2021-05-20.
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//
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#pragma once
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#include "Component/Movable/MovableComponent.hpp"
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#include "Component/Controllable/ControllableComponent.hpp"
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#include "System/System.hpp"
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using namespace std::chrono_literals;
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namespace BBM
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{
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//! @brief A system to handle Controllable entities.
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class ControllableSystem : public WAL::System<ControllableComponent, MovableComponent>
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{
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public:
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//! @inherit
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void onFixedUpdate(WAL::ViewEntity<ControllableComponent, MovableComponent> &entity) override;
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//! @brief A default constructor
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explicit ControllableSystem(WAL::Wal &wal);
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//! @brief A Controllable system is copy constructable
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ControllableSystem(const ControllableSystem &) = default;
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//! @brief A default destructor
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~ControllableSystem() override = default;
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//! @brief A system is not assignable.
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ControllableSystem &operator=(const ControllableSystem &) = delete;
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};
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}
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