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https://github.com/zoriya/Bomberman.git
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60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
/*
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** EPITECH PROJECT, 2021
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** Bomberman
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** File description:
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** Texture
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*/
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#include "Drawables/Texture.hpp"
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#include "Drawables/2D/Rectangle.hpp"
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#include "Drawables/Image.hpp"
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namespace RAY {
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Cache<::Texture> Texture::_texturesCache(LoadTexture, UnloadTexture);
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Texture::Texture()
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: Rectangle(Vector2(0, 0), Vector2(0, 0), WHITE)
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{}
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Texture::Texture(const std::string &filename, bool lonely):
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Rectangle(Vector2(0, 0), Vector2(0, 0), WHITE),
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_texture(_texturesCache.fetch(filename, lonely)),
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_resourcePath(filename)
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{
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this->_dimensions = Vector2(this->_texture->width, this->_texture->height);
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}
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Texture::Texture(const Image &image):
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Rectangle(Vector2(0, 0), Vector2(0, 0), WHITE),
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_texture(std::make_shared<::Texture>(LoadTextureFromImage(image))),
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_resourcePath()
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{
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}
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Texture &Texture::use(const std::string &filename)
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{
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if (this->_resourcePath == filename)
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return *this;
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this->_texture = this->_texturesCache.fetch(filename);
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this->_resourcePath = filename;
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this->_dimensions = Vector2(this->_texture->width, this->_texture->height);
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return *this;
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}
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Texture::operator ::Texture() const
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{
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return *this->_texture;
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}
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void Texture::drawOn(RAY::Window &)
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{
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if (!this->_texture)
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return;
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float scale = this->_dimensions.x / this->_texture->width;
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DrawTextureEx(*this, this->_position, 0, scale, this->_color);
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}
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}
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