Files
Bomberman/sources/Component/Button/ButtonComponent.hpp
2021-06-04 17:03:24 +02:00

48 lines
1.5 KiB
C++

//
// Created by Louis Auzuret on 06/03/21
//
#pragma once
#include "Models/Callback.hpp"
#include "Component/Component.hpp"
#include "Entity/Entity.hpp"
namespace BBM
{
class ButtonComponent : public WAL::Component
{
public:
//! @brief onIdle callback
WAL::Callback<> onIdle;
//! @brief onHover callback
WAL::Callback<> onHover;
//! @brief onClick callback, when the mouse button is released
WAL::Callback<> onClick;
//! @brief onHold callback, when the mouse button is pressed
WAL::Callback<> onHold;
//! @inherit
WAL::Component *clone(WAL::Entity &entity) const override;
//! @brief Initialize a new Button component.
explicit ButtonComponent(WAL::Entity &entity);
//! @brief Constructor with the 3 callback
ButtonComponent(WAL::Entity &entity, WAL::Callback<> idleCallback, WAL::Callback<> hoverCallback, WAL::Callback<> clickCallback, WAL::Callback<> holdCallback);
//! @brief Constructor with the 3 std functions
ButtonComponent(WAL::Entity &entity, std::function<void()> idleCallback, std::function<void()> hoverCallback, std::function<void()> clickCallback, std::function<void()> holdCallback);
//! @brief A Controllable component is copy constructable.
ButtonComponent(const ButtonComponent &) = default;
//! @brief default destructor
~ButtonComponent() override = default;
//! @brief A Button component default assign operator
ButtonComponent &operator=(const ButtonComponent &) = default;
};
}