mirror of
https://github.com/zoriya/Bomberman.git
synced 2026-06-13 05:25:26 +00:00
61 lines
2.5 KiB
C++
61 lines
2.5 KiB
C++
//
|
|
// Created by Louis Auzuret 06/03/21
|
|
//
|
|
|
|
#include <algorithm>
|
|
#include "Component/Button/ButtonComponent.hpp"
|
|
#include "System/MenuControllable/MenuControllableMouseSystem.hpp"
|
|
#include "Component/Controllable/ControllableComponent.hpp"
|
|
#include "Entity/Entity.hpp"
|
|
#include "Controllers/Mouse.hpp"
|
|
#include "Component/Position/PositionComponent.hpp"
|
|
#include "Drawables/Texture.hpp"
|
|
#include "Drawables/2D/Text.hpp"
|
|
#include "Component/Renderer/Drawable2DComponent.hpp"
|
|
|
|
namespace RAYControl = RAY::Controller;
|
|
namespace RAY2D = RAY::Drawables::Drawables2D;
|
|
|
|
namespace BBM
|
|
{
|
|
MenuControllableMouseSystem::MenuControllableMouseSystem(WAL::Wal &wal)
|
|
: System(wal), _currentButton()
|
|
{}
|
|
|
|
void MenuControllableMouseSystem::onFixedUpdate(WAL::ViewEntity<ControllableComponent, PositionComponent, Drawable2DComponent> &entity)
|
|
{
|
|
auto &positionComponent = entity.get<PositionComponent>();
|
|
RAY::Vector2 rayMousePos = RAYControl::Mouse::getCursorPosition();
|
|
Vector2f buttonPos(positionComponent.getX(), positionComponent.getY());
|
|
Vector2f mousePos(rayMousePos.x, rayMousePos.y);
|
|
Vector2f dimensions;
|
|
auto &controllable = entity.get<ControllableComponent>();
|
|
|
|
if (this->_currentButton && this->_currentButton->_scene.getID() != this->_wal.getScene()->getID()) {
|
|
this->_currentButton->getComponent<OnIdleComponent>().onEvent(*this->_currentButton, this->_wal);
|
|
this->_currentButton = nullptr;
|
|
}
|
|
RAY::Texture *texture = dynamic_cast<RAY::Texture *>(entity.get<Drawable2DComponent>().drawable.get());
|
|
RAY2D::Text *text = dynamic_cast<RAY2D::Text *>(entity.get<Drawable2DComponent>().drawable.get());
|
|
WAL::Entity *newButton = nullptr;
|
|
|
|
if (texture) {
|
|
dimensions.x = texture->getDimensions().x;
|
|
dimensions.y = texture->getDimensions().y;
|
|
} else if (text) {
|
|
dimensions.y = text->getFontSize();
|
|
dimensions.x = text->getString().size() * (text->getLetterSpacing() + text->getFontSize());
|
|
} else
|
|
return;
|
|
if ((buttonPos.x <= mousePos.x && mousePos.x <= buttonPos.x + dimensions.x)
|
|
&& (buttonPos.y <= mousePos.y && mousePos.y <= buttonPos.y + dimensions.y))
|
|
newButton = &(*entity);
|
|
if (newButton) {
|
|
this->_currentButton->getComponent<OnIdleComponent>().onEvent(*this->_currentButton, this->_wal);
|
|
this->_currentButton = newButton;
|
|
this->_currentButton->getComponent<OnHoverComponent>().onEvent(*this->_currentButton, this->_wal);
|
|
if (RAYControl::Mouse::isPressed(RAYControl::Mouse::Button::MOUSE_BUTTON_LEFT))
|
|
this->_currentButton->getComponent<OnClickComponent>().onEvent(*this->_currentButton, this->_wal);
|
|
}
|
|
}
|
|
} |