Files
Bomberman/lib/wal/sources/View/View.hpp
2021-06-05 18:42:10 +02:00

218 lines
4.9 KiB
C++

//
// Created by Zoe Roux on 2021-06-03.
//
#pragma once
#include <list>
#include <tuple>
#include <typeindex>
#include <functional>
#include <utility>
#include <optional>
#include "Entity/Entity.hpp"
namespace WAL
{
template<typename ...Components>
class ViewEntity
{
private:
std::tuple<std::reference_wrapper<Entity>, std::reference_wrapper<Components>...> _value;
public:
explicit ViewEntity(std::tuple<std::reference_wrapper<Entity>, std::reference_wrapper<Components>...> value)
: _value(value)
{}
Entity *operator->()
{
return &(std::get<0>(this->_value).get());
}
Entity &operator*()
{
return std::get<0>(this->_value);
}
operator Entity &()
{
return std::get<0>(this->_value);
}
template<typename T>
T &get()
{
return std::get<std::reference_wrapper<T>>(this->_value);
}
template<std::size_t I>
auto &get()
{
return std::get<I>(this->_value);
}
};
template<typename It, typename ...Components>
class ViewIterator
{
private:
It _it;
std::optional<ViewEntity<Components...>> _entity;
public:
ViewEntity<Components...> &operator*()
{
this->_entity.emplace(*this->_it);
return this->_entity.value();
}
ViewEntity<Components...> *operator->()
{
this->_entity.emplace(*this->_it);
return &this->_entity;
}
ViewIterator &operator++()
{
this->_it++;
return *this;
}
ViewIterator operator++(int)
{
ViewIterator copy = *this;
this->_it++;
return *this;
}
bool operator==(const ViewIterator &other) const
{
return this->_it == other._it;
}
bool operator!=(const ViewIterator &other) const
{
return !this->operator==(other);
}
explicit ViewIterator(It current)
: _it(current),
_entity(std::nullopt)
{}
};
//! @brief A basic view used to manipulate view without knowing their type at compile time.
class IView
{
public:
//! @brief The list of types that every entity of the view has.
virtual const std::vector<std::type_index> &getTypes() const = 0;
virtual void emplace_back(Entity &) = 0;
virtual void erase(const Entity &) = 0;
//! @brief A default destructor
virtual ~IView() = default;
};
//! @brief A view allowing one to easily access entities containing a set list of component.
//! A view is always updated and only references to entities are kept.
template<typename ...Components>
class View : public IView
{
private:
using entity_type = std::tuple<std::reference_wrapper<Entity>, std::reference_wrapper<Components>...>;
//! @brief The list of entities in the view.
std::vector<entity_type> _entities = {};
//! @brief The list of types that every entity of the view has.
std::vector<std::type_index> _types = {};
public:
using iterator = ViewIterator<typename std::vector<entity_type>::iterator, Components...>;
iterator begin()
{
return iterator(this->_entities.begin());
}
iterator end()
{
return iterator(this->_entities.end());
}
std::size_t size() const
{
return this->_entities.size();
}
ViewEntity<Components...> front()
{
return *iterator(this->_entities.begin());
}
ViewEntity<Components...> back()
{
return *iterator(--this->_entities.end());
}
const std::vector<std::type_index> &getTypes() const override
{
return this->_types;
}
void emplace_back(Entity &entity) override
{
auto tuple = std::make_tuple<Components *...>(entity.tryGetComponent<Components>()...);
if (std::apply([](const auto *...component) {return ((component == nullptr) || ...);}, tuple))
return;
std::apply([&](auto *...component) {
this->_entities.emplace_back(entity, *component...);
}, tuple);
}
void erase(const Entity &entity) override
{
this->_entities.erase(std::remove_if(this->_entities.begin(), this->_entities.end(), [&entity](const auto &ref){
return &std::get<0>(ref).get() == &entity;
}));
}
//! @brief Construct a view from a list of entities.
//! Those entities are never copied but references to them are kept internally.
explicit View(std::list<Entity> &scene)
{
this->_types = {typeid(Components)...};
for (auto &entity : scene)
this->emplace_back(entity);
}
//! @brief Copying a view is not possible since a view must be managed by a scene.
View(const View &) = delete;
//! @brief A default destructor
~View() override = default;
//! @brief A view is not assignable.
View &operator=(const View &) = delete;
};
}
namespace std
{
template<typename ...Components>
struct tuple_size<::WAL::ViewEntity<Components...>>
: public std::integral_constant<std::size_t, 1 + sizeof...(Components)>
{};
template<typename ...Components>
struct tuple_element<0, ::WAL::ViewEntity<Components...>>
{
using type = WAL::Entity &;
};
template<std::size_t N, typename ...Components>
struct tuple_element<N, ::WAL::ViewEntity<Components...>>
{
using type = typename std::tuple_element<N - 1, std::tuple<Components...>>::type;
};
}