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115 lines
2.8 KiB
C++
115 lines
2.8 KiB
C++
//
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//
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//
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#include <algorithm>
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#include <map>
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#include <set>
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#include "Map.hpp"
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#include "LuaMap.hpp"
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namespace BBM
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{
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LuaMap::LuaMap()
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: _map(17, std::vector<int>(17, 0)), _danger(17, std::vector<int>(17, 0))
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{
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}
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LuaMap::~LuaMap()
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{ }
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void LuaMap::clearDanger(void)
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{
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for (int i = 0; i < 17; i++) {
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for (int j = 0; j < 17; j++) {
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_danger[i][j] = 0;
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}
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}
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}
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bool LuaMap::setDanger(int xpos, int ypos, int dangerLevel)
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{
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if (xpos < 0 || xpos > 16 ||
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ypos < 0 || ypos > 16)
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return false;
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if (_map[ypos][xpos] == MapGenerator::BREAKABLE ||
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_map[ypos][xpos] == MapGenerator::UNBREAKABLE)
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return false;
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_danger[ypos][xpos] = dangerLevel;
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return true;
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}
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std::vector<Vector2f> LuaMap::fillPath(std::vector<Vector2f> &path,
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std::unordered_map<Vector2f, Vector2f> &cameFrom, Vector2f node)
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{
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if (cameFrom.find(node) != cameFrom.end()) {
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path.insert(path.begin(), cameFrom[node]);
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return fillPath(path, cameFrom, cameFrom[node]);
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} else
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return path;
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}
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std::vector<Vector2f> LuaMap::getNeighbors(Vector2f node)
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{
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std::vector<Vector2f> neighbors;
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for (auto &dir : _dirs) {
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Vector2f neighbor(node.x + dir.x, node.y + dir.y);
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if (neighbor.y < 0 || neighbor.x < 0)
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continue;
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if (neighbor.y > 17 || neighbor.x > 17)
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continue;
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if (_map[neighbor.y][neighbor.x] == 0 &&
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_danger[neighbor.y][neighbor.x] != 1)
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neighbors.push_back(neighbor);
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}
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return neighbors;
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}
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std::vector<Vector2f> LuaMap::pathfind(Vector2f root, Vector2f target)
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{
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std::vector<Vector2f> closed;
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std::vector<Vector2f> open;
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std::unordered_map<Vector2f, Vector2f> cameFrom;
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std::unordered_map<Vector2f, double> gScore;
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std::unordered_map<Vector2f, double> fScore;
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std::vector<Vector2f> path;
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open.push_back(root);
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gScore[root] = 0;
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fScore[root] = root.distance(target);
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while (open.size())
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{
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auto min_elem = std::min_element(fScore.begin(), fScore.end(),
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[](const decltype(fScore)::value_type &l, const decltype(fScore)::value_type &r) -> bool
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{
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return l.second < r.second;
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});
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if (min_elem == fScore.end())
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break;
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Vector2f current(min_elem->first);
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if (current == target) {
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this->fillPath(path, cameFrom, target);
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return path;
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}
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open.erase(std::remove(open.begin(), open.end(), current), open.end());
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closed.push_back(current);
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auto neighbors = getNeighbors(current);
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for (auto &neighbor : neighbors) {
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if (std::find(closed.begin(), closed.end(), neighbor) != closed.end())
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continue;
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int tryGSCore = gScore[current] + 1;
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int GScoreNeighbor = 0;
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if (tryGSCore < GScoreNeighbor &&
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std::find(open.begin(), open.end(), neighbor) == open.end()) {
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cameFrom[neighbor] = current;
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gScore[neighbor] = tryGSCore;
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fScore[neighbor] = gScore[neighbor] + neighbor.distance(target);
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open.push_back(neighbor);
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}
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}
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}
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return path;
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}
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} |