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Bomberman/sources/System/MenuControllable/MenuControllableSystem.hpp

54 lines
1.4 KiB
C++

//
// Created by Louis Auzuret on 06/03/21
//
#pragma once
#include "Component/Controllable/ControllableComponent.hpp"
#include "Models/Vector2.hpp"
#include "System/System.hpp"
namespace BBM
{
//! @brief A system to handle Controllable entities in a menu.
class MenuControllableSystem : public WAL::System<ControllableComponent>
{
private:
//! @brief reference to wal
WAL::Wal &wal;
//! @brief index of the current button selected
WAL::Entity *currentButton;
//! @brief move vector
Vector2f move;
//! @brief Select action
bool select = false;
//! @brief Cancel action
bool cancel = false;
//! @brief update current button reference
void updateCurrentButton();
//! @brief time (in mili second) since last check
std::chrono::time_point<std::chrono::steady_clock> _now;
public:
//! @inherit
void onSelfUpdate(void) override;
//! @inherit
void onFixedUpdate(WAL::ViewEntity<ControllableComponent> &entities) override;
//! @brief A default constructor
MenuControllableSystem(WAL::Wal &wal);
//! @brief A MenuControllable system is not copy constructable
MenuControllableSystem(const MenuControllableSystem &) = delete;
//! @brief A default destructor
~MenuControllableSystem() override = default;
//! @brief A MenuControllable system is assignable.
MenuControllableSystem &operator=(const MenuControllableSystem &) = default;
};
}