Files
Bomberman/lib/Ray/sources/Drawables/Texture.cpp
2021-06-14 10:42:50 +02:00

60 lines
1.3 KiB
C++

/*
** EPITECH PROJECT, 2021
** Bomberman
** File description:
** Texture
*/
#include "Drawables/Texture.hpp"
#include "Drawables/2D/Rectangle.hpp"
#include "Drawables/Image.hpp"
namespace RAY {
Cache<::Texture> Texture::_texturesCache(LoadTexture, UnloadTexture);
Texture::Texture()
: Rectangle(Vector2(0, 0), Vector2(0, 0), WHITE)
{}
Texture::Texture(const std::string &filename, bool lonely):
Rectangle(Vector2(0, 0), Vector2(0, 0), WHITE),
_texture(_texturesCache.fetch(filename, lonely)),
_resourcePath(filename)
{
this->_dimensions = Vector2(this->_texture->width, this->_texture->height);
}
Texture::Texture(const Image &image):
Rectangle(Vector2(0, 0), Vector2(0, 0), WHITE),
_texture(std::make_shared<::Texture>(LoadTextureFromImage(image))),
_resourcePath()
{
}
Texture &Texture::use(const std::string &filename)
{
if (this->_resourcePath == filename)
return *this;
this->_texture = this->_texturesCache.fetch(filename);
this->_resourcePath = filename;
this->_dimensions = Vector2(this->_texture->width, this->_texture->height);
return *this;
}
Texture::operator ::Texture() const
{
return *this->_texture;
}
void Texture::drawOn(RAY::Window &)
{
if (!this->_texture)
return;
float scale = this->_dimensions.x / this->_texture->width;
DrawTextureEx(*this, this->_position, 0, scale, this->_color);
}
}