Files
Bomberman/sources/System/MenuControllable/MenuControllableSystem.hpp
2021-06-14 11:39:00 +02:00

40 lines
1.2 KiB
C++

//
// Created by Louis Auzuret on 06/03/21
//
#pragma once
#include "Component/Controllable/ControllableComponent.hpp"
#include "Models/Vector2.hpp"
#include "System/System.hpp"
namespace BBM
{
//! @brief A system to handle Controllable entities in a menu.
class MenuControllableSystem : public WAL::System<ControllableComponent>
{
private:
//! @brief index of the current button selected
WAL::Entity *_currentButton;
//! @brief update current button reference
//! @param selected lets know if te new selected button is 'pressed'
void _updateCurrentButton(bool selected, Vector2f move);
public:
//! @brief time (in millisecond) since last check
std::chrono::time_point<std::chrono::steady_clock> now;
//! @inherit
void onFixedUpdate(WAL::ViewEntity<ControllableComponent> &entities) override;
//! @brief A default constructor
explicit MenuControllableSystem(WAL::Wal &wal);
//! @brief A MenuControllable system is not copy constructable
MenuControllableSystem(const MenuControllableSystem &) = delete;
//! @brief A default destructor
~MenuControllableSystem() override = default;
//! @brief A MenuControllable system is not assignable.
MenuControllableSystem &operator=(const MenuControllableSystem &) = delete;
};
}