mirror of
https://github.com/zoriya/ComSquare.git
synced 2025-12-20 06:05:11 +00:00
fixing some issues from those reported by the pr
This commit is contained in:
@@ -8,7 +8,7 @@ project(ComSquare)
|
|||||||
add_compile_options(-W -Wall -Wextra -Wshadow)
|
add_compile_options(-W -Wall -Wextra -Wshadow)
|
||||||
|
|
||||||
# make unit tests
|
# make unit tests
|
||||||
add_executable(unit_tests
|
add_executable(unit_tests EXCLUDE_FROM_ALL
|
||||||
tests/CPU/testAddressingMode.cpp
|
tests/CPU/testAddressingMode.cpp
|
||||||
tests/CPU/testInterupts.cpp
|
tests/CPU/testInterupts.cpp
|
||||||
tests/testMemoryBus.cpp
|
tests/testMemoryBus.cpp
|
||||||
@@ -240,6 +240,7 @@ add_executable(ComSquare
|
|||||||
)
|
)
|
||||||
|
|
||||||
target_compile_definitions(ComSquare PUBLIC DEBUGGER_ENABLED)
|
target_compile_definitions(ComSquare PUBLIC DEBUGGER_ENABLED)
|
||||||
|
include_directories(ComSquare sources)
|
||||||
|
|
||||||
find_package(Qt5 COMPONENTS Widgets REQUIRED)
|
find_package(Qt5 COMPONENTS Widgets REQUIRED)
|
||||||
|
|
||||||
|
|||||||
@@ -6,44 +6,43 @@
|
|||||||
#include "PPU.hpp"
|
#include "PPU.hpp"
|
||||||
#include "Background.hpp"
|
#include "Background.hpp"
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include "../Models/Vector2.hpp"
|
#include "Models/Vector2.hpp"
|
||||||
|
|
||||||
namespace ComSquare::PPU
|
namespace ComSquare::PPU
|
||||||
{
|
{
|
||||||
Background::Background(ComSquare::PPU::PPU &ppu, int backGroundNumber, bool hasPriority):
|
Background::Background(ComSquare::PPU::PPU &ppu, int backGroundNumber, bool hasPriority):
|
||||||
|
_ppu(ppu),
|
||||||
|
_tileMapsConfig(ppu.getBackgroundSize(backGroundNumber)),
|
||||||
|
_characterNbPixels(ppu.getCharacterSize(backGroundNumber)),
|
||||||
|
_bpp(ppu.getBPP(backGroundNumber)),
|
||||||
|
_directColor(false),
|
||||||
|
_highRes(false),
|
||||||
|
_tileMapStartAddress(ppu.getTileMapStartAddress(backGroundNumber)),
|
||||||
|
_tilesetAddress(ppu.getTilesetAddress(backGroundNumber)),
|
||||||
_priority(hasPriority),
|
_priority(hasPriority),
|
||||||
_bgNumber(backGroundNumber),
|
_bgNumber(backGroundNumber),
|
||||||
_ppu(ppu)
|
_vram(ppu.vram),
|
||||||
|
_cgram(ppu.cgram),
|
||||||
|
buffer({{{0}}})
|
||||||
{
|
{
|
||||||
_cgram = ppu.cgram;
|
|
||||||
_vram = ppu.vram;
|
|
||||||
_bpp = ppu.getBPP(backGroundNumber);
|
|
||||||
_characterSize = ppu.getCharacterSize(backGroundNumber);
|
|
||||||
_tileMapStartAddress = ppu.getTileMapStartAddress(backGroundNumber);
|
|
||||||
_tilesetAddress = ppu.getTilesetAddress(backGroundNumber);
|
|
||||||
_tileMaps = ppu.getBackgroundSize(backGroundNumber);
|
|
||||||
_directColor = false;
|
|
||||||
_highRes = false;
|
|
||||||
this->buffer = {{{0}}};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Background::renderBackground()
|
void Background::renderBackground()
|
||||||
{
|
{
|
||||||
uint16_t vramAddress = this->_tileMapStartAddress;
|
uint16_t vramAddress = this->_tileMapStartAddress;
|
||||||
Vector2<int> offset = this->_ppu.getBgScroll(this->_bgNumber);
|
Vector2<int> offset = this->_ppu.getBgScroll(this->_bgNumber);
|
||||||
this->backgroundSize.x = this->_tileMaps.x * this->_characterSize.x * NB_CHARACTER_WIDTH;
|
this->backgroundSize.x = this->_tileMapsConfig.x * this->_characterNbPixels.x * NbCharacterWidth;
|
||||||
this->backgroundSize.y = this->_tileMaps.y * this->_characterSize.y * NB_CHARACTER_HEIGHT;
|
this->backgroundSize.y = this->_tileMapsConfig.y * this->_characterNbPixels.y * NbCharacterHeight;
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
if (!(i == 1 && this->_tileMaps.x == 1) && !(i > 1 && this->_tileMaps.y == 1)) {
|
if (!(i == 1 && this->_tileMapsConfig.x == 1) && !(i > 1 && this->_tileMapsConfig.y == 1)) {
|
||||||
drawBasicTileMap(vramAddress, offset);
|
drawBasicTileMap(vramAddress, offset);
|
||||||
}
|
}
|
||||||
vramAddress += 0x800;
|
vramAddress += TileMapByteSize;
|
||||||
offset.x += NB_CHARACTER_WIDTH * this->_characterSize.x;
|
offset.x += NbCharacterWidth * this->_characterNbPixels.x;
|
||||||
if (i == 2) {
|
if (i == 2) {
|
||||||
offset.x = 0;
|
offset.x = 0;
|
||||||
offset.y += NB_CHARACTER_HEIGHT * this->_characterSize.y;
|
offset.y += NbCharacterHeight * this->_characterNbPixels.y;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -61,14 +60,14 @@ namespace ComSquare::PPU
|
|||||||
palette = getPalette(tileData.palette);
|
palette = getPalette(tileData.palette);
|
||||||
// X horizontal
|
// X horizontal
|
||||||
// Y vertical
|
// Y vertical
|
||||||
graphicAddress = this->_tilesetAddress + (tileData.posY * NB_TILE_PER_ROW * this->_bpp * TILE_SIZE) + (tileData.posX * this->_bpp * TILE_SIZE);
|
graphicAddress = this->_tilesetAddress + (tileData.posY * NbTilePerRow * this->_bpp * TileBaseByteSize) + (tileData.posX * this->_bpp * TileBaseByteSize);
|
||||||
for (int i = 0; i < this->_characterSize.y; i++) {
|
for (int i = 0; i < this->_characterNbPixels.y; i++) {
|
||||||
index = i * this->_characterSize.x;
|
index = i * this->_characterNbPixels.x;
|
||||||
if (tileData.verticalFlip)
|
if (tileData.verticalFlip)
|
||||||
index = (this->_characterSize.y - 1 - i) * this->_characterSize.x;
|
index = (this->_characterNbPixels.y - 1 - i) * this->_characterNbPixels.x;
|
||||||
if (tileData.horizontalFlip)
|
if (tileData.horizontalFlip)
|
||||||
index += this->_characterSize.x - 1;
|
index += this->_characterNbPixels.x - 1;
|
||||||
for (int j = 0; j < this->_characterSize.x; j++) {
|
for (int j = 0; j < this->_characterNbPixels.x; j++) {
|
||||||
reference = getPixelReferenceFromTile(graphicAddress, index);
|
reference = getPixelReferenceFromTile(graphicAddress, index);
|
||||||
color = getRealColor(palette[reference]);
|
color = getRealColor(palette[reference]);
|
||||||
if (tileData.tilePriority == this->_priority) // reference 0 is considered as transparency
|
if (tileData.tilePriority == this->_priority) // reference 0 is considered as transparency
|
||||||
@@ -76,7 +75,7 @@ namespace ComSquare::PPU
|
|||||||
index += (tileData.horizontalFlip) ? -1 : 1;
|
index += (tileData.horizontalFlip) ? -1 : 1;
|
||||||
pos.x++;
|
pos.x++;
|
||||||
}
|
}
|
||||||
pos.x -= this->_characterSize.x;
|
pos.x -= this->_characterNbPixels.x;
|
||||||
pos.y++;
|
pos.y++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -105,18 +104,18 @@ namespace ComSquare::PPU
|
|||||||
|
|
||||||
uint8_t Background::getPixelReferenceFromTile(uint16_t tileAddress, uint8_t pixelIndex)
|
uint8_t Background::getPixelReferenceFromTile(uint16_t tileAddress, uint8_t pixelIndex)
|
||||||
{
|
{
|
||||||
uint8_t row = pixelIndex / this->_characterSize.x;
|
uint8_t row = pixelIndex / this->_characterNbPixels.x;
|
||||||
uint8_t column = pixelIndex % this->_characterSize.y;
|
uint8_t column = pixelIndex % this->_characterNbPixels.y;
|
||||||
|
|
||||||
if (row >= TILE_PIXEL_HEIGHT) {
|
if (row >= TileNbPixelsHeight) {
|
||||||
tileAddress += 0x80 * this->_bpp;
|
tileAddress += 0x80 * this->_bpp;
|
||||||
row -= TILE_PIXEL_HEIGHT;
|
row -= TileNbPixelsHeight;
|
||||||
}
|
}
|
||||||
if (column >= TILE_PIXEL_WIDTH) {
|
if (column >= TileNbPixelsWidth) {
|
||||||
tileAddress += 0x8 * this->_bpp;
|
tileAddress += 0x8 * this->_bpp;
|
||||||
column -= TILE_PIXEL_WIDTH;
|
column -= TileNbPixelsWidth;
|
||||||
}
|
}
|
||||||
// might not work with 8 bpp must check
|
// TODO might not work with 8 bpp must check
|
||||||
tileAddress += 2 * row;
|
tileAddress += 2 * row;
|
||||||
|
|
||||||
return this->getPixelReferenceFromTileRow(tileAddress, column);
|
return this->getPixelReferenceFromTileRow(tileAddress, column);
|
||||||
@@ -129,7 +128,7 @@ namespace ComSquare::PPU
|
|||||||
uint8_t secondHighByte;
|
uint8_t secondHighByte;
|
||||||
uint8_t secondLowByte;
|
uint8_t secondLowByte;
|
||||||
uint16_t result = 0;
|
uint16_t result = 0;
|
||||||
uint8_t shift = (TILE_PIXEL_WIDTH - 1U - pixelIndex);
|
uint8_t shift = TileNbPixelsWidth - 1U - pixelIndex;
|
||||||
|
|
||||||
switch (this->_bpp) {
|
switch (this->_bpp) {
|
||||||
case 8:
|
case 8:
|
||||||
@@ -151,14 +150,14 @@ namespace ComSquare::PPU
|
|||||||
void Background::drawBasicTileMap(uint16_t baseAddress, Vector2<int> offset)
|
void Background::drawBasicTileMap(uint16_t baseAddress, Vector2<int> offset)
|
||||||
{
|
{
|
||||||
uint16_t tileMapValue = 0;
|
uint16_t tileMapValue = 0;
|
||||||
Vector2<int> pos(0,0);
|
Vector2<int> pos(0, 0);
|
||||||
uint16_t vramAddress = baseAddress;
|
uint16_t vramAddress = baseAddress;
|
||||||
|
|
||||||
while (vramAddress < baseAddress + 0x800) {
|
while (vramAddress < baseAddress + TileMapByteSize) {
|
||||||
// TODO function to read 2 bytes (LSB order or bits reversed)
|
// TODO function to read 2 bytes (LSB order or bits reversed)
|
||||||
tileMapValue = this->_vram->read(vramAddress);
|
tileMapValue = this->_vram->read(vramAddress);
|
||||||
tileMapValue += this->_vram->read(vramAddress + 1) << 8U;
|
tileMapValue += this->_vram->read(vramAddress + 1) << 8U;
|
||||||
drawBgTile(tileMapValue, {(pos.x * this->_characterSize.x) + offset.x, (pos.y * this->_characterSize.y) + offset.y});
|
drawBgTile(tileMapValue, {(pos.x * this->_characterNbPixels.x) + offset.x, (pos.y * this->_characterNbPixels.y) + offset.y});
|
||||||
vramAddress += 2;
|
vramAddress += 2;
|
||||||
if (pos.x % 31 == 0 && pos.x) {
|
if (pos.x % 31 == 0 && pos.x) {
|
||||||
pos.y++;
|
pos.y++;
|
||||||
@@ -181,7 +180,7 @@ namespace ComSquare::PPU
|
|||||||
|
|
||||||
void Background::setCharacterSize(Vector2<int> size)
|
void Background::setCharacterSize(Vector2<int> size)
|
||||||
{
|
{
|
||||||
this->_characterSize = size;
|
this->_characterNbPixels = size;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Background::setBpp(int bpp)
|
void Background::setBpp(int bpp)
|
||||||
@@ -194,7 +193,7 @@ namespace ComSquare::PPU
|
|||||||
|
|
||||||
void Background::setTilemaps(Vector2<int> tileMaps)
|
void Background::setTilemaps(Vector2<int> tileMaps)
|
||||||
{
|
{
|
||||||
this->_tileMaps = tileMaps;
|
this->_tileMapsConfig = tileMaps;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Background::setBgNumber(int bgNumber)
|
void Background::setBgNumber(int bgNumber)
|
||||||
|
|||||||
@@ -19,26 +19,48 @@ namespace ComSquare::PPU
|
|||||||
{
|
{
|
||||||
class PPU;
|
class PPU;
|
||||||
class Background {
|
class Background {
|
||||||
#define NB_CHARACTER_WIDTH 32
|
//! @brief The number of character a TileMap has in width
|
||||||
#define NB_CHARACTER_HEIGHT 32
|
static constexpr int NbCharacterWidth = 32;
|
||||||
#define TILE_PIXEL_WIDTH 8U
|
//! @brief The number of character a TileMap has in height
|
||||||
#define TILE_PIXEL_HEIGHT 8U
|
static constexpr int NbCharacterHeight = 32;
|
||||||
#define TILE_SIZE 8
|
//! @brief The minimum number of pixel a tile can have in width
|
||||||
#define NB_TILE_PER_ROW 16
|
static constexpr int TileNbPixelsWidth = 8;
|
||||||
|
//! @brief The minimum number of pixel a tile can have in height
|
||||||
|
static constexpr int TileNbPixelsHeight = 8;
|
||||||
|
//! @brief The number of bytes used by a range of pixels (1 pixel per byte)
|
||||||
|
//! @note Used like: bpp * TileBaseByteSize to get the size of byte of 1 row of pixels
|
||||||
|
static constexpr unsigned TileBaseByteSize = 8;
|
||||||
|
//! @brief The number of rows in one line of VRAM
|
||||||
|
//! @note If you're lost by this description, open a tile viewer in an emulator, and set the number of tiles in width to 16 graphics
|
||||||
|
static constexpr unsigned NbTilePerRow = 16;
|
||||||
|
//! @brief The size of a TileMap in memory
|
||||||
|
static constexpr unsigned short TileMapByteSize = 0x800;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Vector2<int> _tileMaps;
|
//! @brief the ppu used to get registers values (ex: bg scroll)
|
||||||
Vector2<int> _characterSize;
|
|
||||||
int _bpp;
|
|
||||||
bool _directColor;
|
|
||||||
bool _highRes;
|
|
||||||
uint16_t _tileMapStartAddress;
|
|
||||||
uint16_t _tilesetAddress;
|
|
||||||
bool _priority;
|
|
||||||
int _bgNumber;
|
|
||||||
ComSquare::PPU::PPU &_ppu;
|
ComSquare::PPU::PPU &_ppu;
|
||||||
|
//! @brief The tilemap configuration nb of tileMap vertically and horizontally
|
||||||
|
Vector2<int> _tileMapsConfig;
|
||||||
|
//! @brief The number of pixels of a character (x: width, y:height)
|
||||||
|
Vector2<int> _characterNbPixels;
|
||||||
|
//! @brief The number of bits per pixels to currently look for each pixel
|
||||||
|
int _bpp;
|
||||||
|
// TODO make better doc for direct color & high res
|
||||||
|
//! @brief PPU official direct color mode
|
||||||
|
bool _directColor;
|
||||||
|
//! @brief PPU offical highRes mode
|
||||||
|
bool _highRes;
|
||||||
|
//! @brief The first address of the tilemap data
|
||||||
|
uint16_t _tileMapStartAddress;
|
||||||
|
//! @brief The first address for tileset data
|
||||||
|
uint16_t _tilesetAddress;
|
||||||
|
//! @brief If pixel from this background should be treated as primarily
|
||||||
|
bool _priority;
|
||||||
|
//! @brief The bg number (used to get the corresponding scroll)
|
||||||
|
int _bgNumber;
|
||||||
|
//! @brief the access to vram
|
||||||
std::shared_ptr<Ram::Ram> _vram;
|
std::shared_ptr<Ram::Ram> _vram;
|
||||||
|
//! @brief The access to cgram
|
||||||
std::shared_ptr<Ram::Ram> _cgram;
|
std::shared_ptr<Ram::Ram> _cgram;
|
||||||
//! @brief Draw a tile on the screen at x y pos
|
//! @brief Draw a tile on the screen at x y pos
|
||||||
void drawBgTile(uint16_t data, Vector2<int> pos);
|
void drawBgTile(uint16_t data, Vector2<int> pos);
|
||||||
@@ -61,7 +83,9 @@ namespace ComSquare::PPU
|
|||||||
//! @param offset The rendering offeset in pixels
|
//! @param offset The rendering offeset in pixels
|
||||||
void drawBasicTileMap(uint16_t baseAddress, Vector2<int> offset);
|
void drawBasicTileMap(uint16_t baseAddress, Vector2<int> offset);
|
||||||
public:
|
public:
|
||||||
Vector2<int> backgroundSize;
|
//! @brief The size of the background (x, y)
|
||||||
|
Vector2<unsigned> backgroundSize;
|
||||||
|
//! @brief The output buffer (pixels are written on it)
|
||||||
std::array<std::array<uint32_t, 1024>, 1024> buffer;
|
std::array<std::array<uint32_t, 1024>, 1024> buffer;
|
||||||
Background(ComSquare::PPU::PPU &_ppu, int backGroundNumber, bool hasPriority);
|
Background(ComSquare::PPU::PPU &_ppu, int backGroundNumber, bool hasPriority);
|
||||||
//! @brief Render a background on his internal buffer
|
//! @brief Render a background on his internal buffer
|
||||||
|
|||||||
Reference in New Issue
Block a user