mirror of
https://github.com/zoriya/ComSquare.git
synced 2025-12-20 06:05:11 +00:00
fixing some issues from those reported by the pr
This commit is contained in:
@@ -8,7 +8,7 @@ project(ComSquare)
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add_compile_options(-W -Wall -Wextra -Wshadow)
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# make unit tests
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add_executable(unit_tests
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add_executable(unit_tests EXCLUDE_FROM_ALL
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tests/CPU/testAddressingMode.cpp
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tests/CPU/testInterupts.cpp
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tests/testMemoryBus.cpp
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@@ -240,6 +240,7 @@ add_executable(ComSquare
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)
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target_compile_definitions(ComSquare PUBLIC DEBUGGER_ENABLED)
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include_directories(ComSquare sources)
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find_package(Qt5 COMPONENTS Widgets REQUIRED)
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@@ -6,44 +6,43 @@
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#include "PPU.hpp"
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#include "Background.hpp"
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#include <cmath>
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#include "../Models/Vector2.hpp"
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#include "Models/Vector2.hpp"
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namespace ComSquare::PPU
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{
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Background::Background(ComSquare::PPU::PPU &ppu, int backGroundNumber, bool hasPriority):
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_ppu(ppu),
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_tileMapsConfig(ppu.getBackgroundSize(backGroundNumber)),
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_characterNbPixels(ppu.getCharacterSize(backGroundNumber)),
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_bpp(ppu.getBPP(backGroundNumber)),
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_directColor(false),
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_highRes(false),
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_tileMapStartAddress(ppu.getTileMapStartAddress(backGroundNumber)),
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_tilesetAddress(ppu.getTilesetAddress(backGroundNumber)),
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_priority(hasPriority),
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_bgNumber(backGroundNumber),
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_ppu(ppu)
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_vram(ppu.vram),
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_cgram(ppu.cgram),
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buffer({{{0}}})
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{
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_cgram = ppu.cgram;
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_vram = ppu.vram;
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_bpp = ppu.getBPP(backGroundNumber);
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_characterSize = ppu.getCharacterSize(backGroundNumber);
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_tileMapStartAddress = ppu.getTileMapStartAddress(backGroundNumber);
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_tilesetAddress = ppu.getTilesetAddress(backGroundNumber);
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_tileMaps = ppu.getBackgroundSize(backGroundNumber);
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_directColor = false;
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_highRes = false;
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this->buffer = {{{0}}};
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}
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void Background::renderBackground()
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{
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uint16_t vramAddress = this->_tileMapStartAddress;
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Vector2<int> offset = this->_ppu.getBgScroll(this->_bgNumber);
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this->backgroundSize.x = this->_tileMaps.x * this->_characterSize.x * NB_CHARACTER_WIDTH;
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this->backgroundSize.y = this->_tileMaps.y * this->_characterSize.y * NB_CHARACTER_HEIGHT;
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this->backgroundSize.x = this->_tileMapsConfig.x * this->_characterNbPixels.x * NbCharacterWidth;
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this->backgroundSize.y = this->_tileMapsConfig.y * this->_characterNbPixels.y * NbCharacterHeight;
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for (int i = 0; i < 4; i++) {
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if (!(i == 1 && this->_tileMaps.x == 1) && !(i > 1 && this->_tileMaps.y == 1)) {
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if (!(i == 1 && this->_tileMapsConfig.x == 1) && !(i > 1 && this->_tileMapsConfig.y == 1)) {
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drawBasicTileMap(vramAddress, offset);
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}
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vramAddress += 0x800;
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offset.x += NB_CHARACTER_WIDTH * this->_characterSize.x;
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vramAddress += TileMapByteSize;
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offset.x += NbCharacterWidth * this->_characterNbPixels.x;
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if (i == 2) {
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offset.x = 0;
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offset.y += NB_CHARACTER_HEIGHT * this->_characterSize.y;
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offset.y += NbCharacterHeight * this->_characterNbPixels.y;
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}
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}
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}
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@@ -61,14 +60,14 @@ namespace ComSquare::PPU
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palette = getPalette(tileData.palette);
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// X horizontal
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// Y vertical
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graphicAddress = this->_tilesetAddress + (tileData.posY * NB_TILE_PER_ROW * this->_bpp * TILE_SIZE) + (tileData.posX * this->_bpp * TILE_SIZE);
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for (int i = 0; i < this->_characterSize.y; i++) {
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index = i * this->_characterSize.x;
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graphicAddress = this->_tilesetAddress + (tileData.posY * NbTilePerRow * this->_bpp * TileBaseByteSize) + (tileData.posX * this->_bpp * TileBaseByteSize);
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for (int i = 0; i < this->_characterNbPixels.y; i++) {
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index = i * this->_characterNbPixels.x;
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if (tileData.verticalFlip)
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index = (this->_characterSize.y - 1 - i) * this->_characterSize.x;
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index = (this->_characterNbPixels.y - 1 - i) * this->_characterNbPixels.x;
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if (tileData.horizontalFlip)
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index += this->_characterSize.x - 1;
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for (int j = 0; j < this->_characterSize.x; j++) {
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index += this->_characterNbPixels.x - 1;
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for (int j = 0; j < this->_characterNbPixels.x; j++) {
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reference = getPixelReferenceFromTile(graphicAddress, index);
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color = getRealColor(palette[reference]);
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if (tileData.tilePriority == this->_priority) // reference 0 is considered as transparency
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@@ -76,7 +75,7 @@ namespace ComSquare::PPU
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index += (tileData.horizontalFlip) ? -1 : 1;
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pos.x++;
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}
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pos.x -= this->_characterSize.x;
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pos.x -= this->_characterNbPixels.x;
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pos.y++;
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}
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}
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@@ -105,18 +104,18 @@ namespace ComSquare::PPU
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uint8_t Background::getPixelReferenceFromTile(uint16_t tileAddress, uint8_t pixelIndex)
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{
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uint8_t row = pixelIndex / this->_characterSize.x;
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uint8_t column = pixelIndex % this->_characterSize.y;
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uint8_t row = pixelIndex / this->_characterNbPixels.x;
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uint8_t column = pixelIndex % this->_characterNbPixels.y;
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if (row >= TILE_PIXEL_HEIGHT) {
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if (row >= TileNbPixelsHeight) {
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tileAddress += 0x80 * this->_bpp;
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row -= TILE_PIXEL_HEIGHT;
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row -= TileNbPixelsHeight;
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}
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if (column >= TILE_PIXEL_WIDTH) {
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if (column >= TileNbPixelsWidth) {
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tileAddress += 0x8 * this->_bpp;
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column -= TILE_PIXEL_WIDTH;
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column -= TileNbPixelsWidth;
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}
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// might not work with 8 bpp must check
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// TODO might not work with 8 bpp must check
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tileAddress += 2 * row;
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return this->getPixelReferenceFromTileRow(tileAddress, column);
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@@ -129,7 +128,7 @@ namespace ComSquare::PPU
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uint8_t secondHighByte;
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uint8_t secondLowByte;
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uint16_t result = 0;
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uint8_t shift = (TILE_PIXEL_WIDTH - 1U - pixelIndex);
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uint8_t shift = TileNbPixelsWidth - 1U - pixelIndex;
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switch (this->_bpp) {
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case 8:
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@@ -154,11 +153,11 @@ namespace ComSquare::PPU
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Vector2<int> pos(0, 0);
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uint16_t vramAddress = baseAddress;
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while (vramAddress < baseAddress + 0x800) {
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while (vramAddress < baseAddress + TileMapByteSize) {
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// TODO function to read 2 bytes (LSB order or bits reversed)
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tileMapValue = this->_vram->read(vramAddress);
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tileMapValue += this->_vram->read(vramAddress + 1) << 8U;
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drawBgTile(tileMapValue, {(pos.x * this->_characterSize.x) + offset.x, (pos.y * this->_characterSize.y) + offset.y});
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drawBgTile(tileMapValue, {(pos.x * this->_characterNbPixels.x) + offset.x, (pos.y * this->_characterNbPixels.y) + offset.y});
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vramAddress += 2;
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if (pos.x % 31 == 0 && pos.x) {
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pos.y++;
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@@ -181,7 +180,7 @@ namespace ComSquare::PPU
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void Background::setCharacterSize(Vector2<int> size)
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{
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this->_characterSize = size;
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this->_characterNbPixels = size;
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}
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void Background::setBpp(int bpp)
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@@ -194,7 +193,7 @@ namespace ComSquare::PPU
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void Background::setTilemaps(Vector2<int> tileMaps)
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{
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this->_tileMaps = tileMaps;
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this->_tileMapsConfig = tileMaps;
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}
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void Background::setBgNumber(int bgNumber)
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@@ -19,26 +19,48 @@ namespace ComSquare::PPU
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{
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class PPU;
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class Background {
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#define NB_CHARACTER_WIDTH 32
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#define NB_CHARACTER_HEIGHT 32
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#define TILE_PIXEL_WIDTH 8U
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#define TILE_PIXEL_HEIGHT 8U
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#define TILE_SIZE 8
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#define NB_TILE_PER_ROW 16
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//! @brief The number of character a TileMap has in width
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static constexpr int NbCharacterWidth = 32;
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//! @brief The number of character a TileMap has in height
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static constexpr int NbCharacterHeight = 32;
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//! @brief The minimum number of pixel a tile can have in width
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static constexpr int TileNbPixelsWidth = 8;
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//! @brief The minimum number of pixel a tile can have in height
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static constexpr int TileNbPixelsHeight = 8;
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//! @brief The number of bytes used by a range of pixels (1 pixel per byte)
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//! @note Used like: bpp * TileBaseByteSize to get the size of byte of 1 row of pixels
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static constexpr unsigned TileBaseByteSize = 8;
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//! @brief The number of rows in one line of VRAM
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//! @note If you're lost by this description, open a tile viewer in an emulator, and set the number of tiles in width to 16 graphics
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static constexpr unsigned NbTilePerRow = 16;
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//! @brief The size of a TileMap in memory
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static constexpr unsigned short TileMapByteSize = 0x800;
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private:
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Vector2<int> _tileMaps;
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Vector2<int> _characterSize;
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int _bpp;
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bool _directColor;
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bool _highRes;
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uint16_t _tileMapStartAddress;
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uint16_t _tilesetAddress;
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bool _priority;
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int _bgNumber;
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//! @brief the ppu used to get registers values (ex: bg scroll)
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ComSquare::PPU::PPU &_ppu;
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//! @brief The tilemap configuration nb of tileMap vertically and horizontally
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Vector2<int> _tileMapsConfig;
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//! @brief The number of pixels of a character (x: width, y:height)
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Vector2<int> _characterNbPixels;
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//! @brief The number of bits per pixels to currently look for each pixel
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int _bpp;
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// TODO make better doc for direct color & high res
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//! @brief PPU official direct color mode
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bool _directColor;
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//! @brief PPU offical highRes mode
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bool _highRes;
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//! @brief The first address of the tilemap data
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uint16_t _tileMapStartAddress;
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//! @brief The first address for tileset data
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uint16_t _tilesetAddress;
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//! @brief If pixel from this background should be treated as primarily
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bool _priority;
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//! @brief The bg number (used to get the corresponding scroll)
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int _bgNumber;
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//! @brief the access to vram
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std::shared_ptr<Ram::Ram> _vram;
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//! @brief The access to cgram
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std::shared_ptr<Ram::Ram> _cgram;
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//! @brief Draw a tile on the screen at x y pos
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void drawBgTile(uint16_t data, Vector2<int> pos);
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@@ -61,7 +83,9 @@ namespace ComSquare::PPU
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//! @param offset The rendering offeset in pixels
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void drawBasicTileMap(uint16_t baseAddress, Vector2<int> offset);
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public:
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Vector2<int> backgroundSize;
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//! @brief The size of the background (x, y)
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Vector2<unsigned> backgroundSize;
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//! @brief The output buffer (pixels are written on it)
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std::array<std::array<uint32_t, 1024>, 1024> buffer;
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Background(ComSquare::PPU::PPU &_ppu, int backGroundNumber, bool hasPriority);
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//! @brief Render a background on his internal buffer
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