moving background related founctions in backgrounds.c

This commit is contained in:
Clément Le Bihan
2020-05-14 14:53:46 +02:00
parent e021f193fa
commit 166a55ec04
3 changed files with 143 additions and 129 deletions
-128
View File
@@ -419,132 +419,4 @@ namespace ComSquare::PPU
{
return this->cgram->read_internal(addr);
}
void PPU::renderBackground(int bgNumber, Vector2<int> characterSize, int bpp, bool priority)
{
int nbBgHeight = (this->_registers._bgsc[bgNumber - 1].tilemapVerticalMirroring) ? 2 : 1;
int nbBgWidth = (this->_registers._bgsc[bgNumber - 1].tilemapHorizontalMirroring) ? 2 : 1;
uint16_t vramAddress = this->_registers._bgsc[bgNumber - 1].tilemapAddress << 1U;
Vector2<int> offset(0, 0);
for (int i = 0; i < 4; i++) {
if (!(i == 1 && nbBgWidth == 1) && !(i > 1 && nbBgHeight == 1)) {
drawBasicTileMap(vramAddress, bgNumber, bpp, characterSize, offset);
}
vramAddress+= 0x800;
offset.x += 32 * characterSize.x;
if (i == 2) {
offset.x = 0;
offset.y += 32 * characterSize.y;
}
}
}
uint16_t PPU::getGraphicVramAddress(int x, int y, int bg, int bpp)
{
uint16_t baseAddress = this->_registers._bgnba[bg > 2].raw;
int step = bpp * 8;
baseAddress = (bg % 2) ? baseAddress & 0xFU : (baseAddress & 0xFU) >> 4U;
baseAddress = baseAddress << 12U;
return baseAddress + (x * 16 * step) + (y * step);
}
void PPU::drawBgTile(uint16_t data, Vector2<int> pos, int bg, int bpp, Vector2<int> characterSize)
{
uint16_t graphicAddress;
union TileMapData tileData;
std::vector<uint16_t> palette;
int index = 0;
uint8_t reference = 0;
uint32_t color = 0;
tileData.raw = data;
graphicAddress = this->getGraphicVramAddress(tileData.posX, tileData.posY, bg, bpp);
for (int i = 0; i < characterSize.y; i++) {
for (int j = 0; j < characterSize.x; j++) {
palette = getPalette(tileData.palette);
reference = getTilePixelReference(graphicAddress, bpp, index);
color = getRealColor(palette[reference]);
this->_renderer.putPixel(pos.x, pos.y, color);
index++;
pos.x++;
if (index == (8 / bpp) - 1) {
index = 0;
graphicAddress++;
}
}
index = 0;
pos.x -= characterSize.x;
pos.y++;
}
}
std::vector<uint16_t> PPU::getPalette(int nbPalette)
{
std::vector<uint16_t> palette(0xF);
uint16_t addr = nbPalette * 0x10;
for (int i = 0; i < 0xF; i++) {
palette[i] = this->cgramRead(addr);
palette[i] += this->cgramRead(addr + 1) << 8U;
}
return palette;
}
uint32_t PPU::getRealColor(uint16_t color)
{
uint8_t blue;
uint8_t red;
uint8_t green;
uint32_t pixelTmp;
blue = (color & 0x7D00U) >> 10U;
green = (color & 0x03E0U) >> 5U;
red = (color & 0x001FU);
pixelTmp = this->_registers._inidisp.brightness * 255U / 15U;
pixelTmp += (red * 255U / 31U) << 24U;
pixelTmp += (green * 255U / 31U) << 16U;
pixelTmp += (blue * 255U / 31U) << 8U;
return pixelTmp;
}
uint8_t PPU::getTilePixelReference(uint16_t addr, int bpp, int nb)
{
uint8_t reference = this->vram->read_internal(addr);
switch (bpp) {
case 8:
return reference;
case 4:
return (reference & (0xFU << ((1 - nb) * 4U))) >> (1 - nb) * 4U;
case 2:
return (reference & (0x3U << ((3 - nb) * 2U))) >> (3 - nb) * 2U;
default:
break;
}
return 0;
}
void PPU::drawBasicTileMap(uint16_t baseAddress, int bgNumber, int bpp, Vector2<int> characterSize, Vector2<int> offset)
{
uint16_t tileMapValue = 0;
Vector2<int> pos(0,0);
uint16_t vramAddress = baseAddress;
while (vramAddress < 0x800 + baseAddress) {
tileMapValue = this->vram->read_internal(vramAddress);
tileMapValue += this->vram->read_internal(vramAddress + 1) << 8U;
vramAddress += 2;
drawBgTile(tileMapValue, {(pos.x * characterSize.x) + offset.x, (pos.y * characterSize.y) + offset.y}, bgNumber, bpp, characterSize);
//pos.x++;
if (pos.x % 31 == 0 && pos.x) {
pos.y++;
pos.x = 0;
}
else
pos.x++;
}
}
}