Finishing the bases of the QT renderer

This commit is contained in:
Anonymus Raccoon
2020-02-16 03:23:26 +01:00
parent ad5aacbf56
commit 6ff4de3e0b
14 changed files with 81 additions and 38 deletions
-3
View File
@@ -17,9 +17,6 @@ namespace ComSquare
//! @brief Set a new name to the window, if there is already a name it will be overwrite
virtual void setWindowName(std::string) = 0;
//! @brief Tells to the program if the window has been closed, and therefore if he should stop
bool shouldExit = true;
//! @brief Render the buffer to the window
virtual void drawScreen() = 0;
+22 -9
View File
@@ -4,7 +4,7 @@
#include <QtWidgets/QApplication>
#include <QtWidgets/QFrame>
#include <QCloseEvent>
#include <QIcon>
#include <iostream>
#include "QtSFML.hpp"
@@ -15,24 +15,37 @@
namespace ComSquare::Renderer
{
QtSFML::QtSFML(QApplication &app, unsigned int height, unsigned int width) :
SFRenderer(height, width), _app(app)
QtSFML::QtSFML(QApplication &app, unsigned int h, unsigned int w) :
_app(app), _sfWidget(nullptr), width(w), height(h)
{ }
void QtSFML::createWindow(SNES &snes, int maxFPS)
{
QFrame *frame = new QFrame();
frame->show();
MainQTWidget *sfView = new MainQTWidget(snes, frame, QPoint(0, 0), QSize(this->_videoMode.width, this->_videoMode.height), maxFPS);
sfView->show();
this->frame = new QFrame();
this->setWindowName(snes.cartridge->header.gameName);
this->frame->show();
this->_sfWidget = new QtFullSFML(snes, frame, QPoint(0, 0), QSize(this->width, this->height), maxFPS);
this->_sfWidget->show();
}
MainQTWidget::MainQTWidget(SNES &snes, QWidget *parent, const QPoint &position, const QSize &size, int frameRate) :
void QtSFML::setWindowName(std::string newWindowName)
{
this->frame->setWindowTitle((newWindowName + " - ComSquare").c_str());
}
void QtSFML::putPixel(unsigned y, unsigned x, uint32_t rgba)
{
this->_sfWidget->putPixel(y, x, rgba);
}
void QtSFML::drawScreen() { }
QtFullSFML::QtFullSFML(SNES &snes, QWidget *parent, const QPoint &position, const QSize &size, int frameRate) :
QtWidgetSFML(parent, position, size, frameRate),
_snes(snes)
{ }
void MainQTWidget::_onUpdate()
void QtFullSFML::_onUpdate()
{
this->_snes.update();
}
+34 -15
View File
@@ -14,14 +14,46 @@
namespace ComSquare::Renderer
{
//! @brief A SFML renderer inside a QT window.
class QtSFML : public SFRenderer {
//! @brief The SFML window that manage the update.
class QtFullSFML : public QtWidgetSFML {
private:
//! @brief The snes to update.
SNES &_snes;
void _onUpdate() override;
public:
QtFullSFML(SNES &snes, QWidget* parent, const QPoint& position, const QSize& size, int frameRate = 0);
QtFullSFML(const QtFullSFML &) = delete;
QtFullSFML &operator=(const QtFullSFML &) = delete;
~QtFullSFML() override = default;
};
//! @brief A SFML renderer inside a QT window.
class QtSFML : public IRenderer {
private:
//! @brief The QT app instance.
QApplication &_app;
//! @brief The SFML frame.
QFrame *frame{};
//! @brief The SFML widget.
QtFullSFML *_sfWidget{};
//! @brief The width of the window.
unsigned int width;
//! @brief The height of the window.
unsigned int height;
public:
//! @brief Use this function to create the window.
//! @param maxFPS The number of FPS you aim to run on.
void createWindow(SNES &snes, int maxFPS) override;
//! @brief Set a new name to the window, if there is already a name it will be overwrite.
//! @param newWindowName new title for the window.
void setWindowName(std::string newWindowName) override;
//! @brief Add a pixel to the buffer to the coordinates x, y with the color rgba.
//! @param X horizontal index.
//! @param Y vertical index.
//! @param rgba The color of the pixel.
void putPixel(unsigned y, unsigned x, uint32_t rgba) override;
//! @brief This function doesn't do anything because QT internally handle drawing to the screen.
void drawScreen() override;
//! @brief Constructor that return a SFML renderer inside a QT window.
//! @param height height of the window.
//! @param width width of the window.
@@ -30,19 +62,6 @@ namespace ComSquare::Renderer
QtSFML &operator=(const QtSFML &) = delete;
~QtSFML() = default;
};
//! @brief The SFML window that manage the update.
class MainQTWidget : public QtWidgetSFML {
private:
//! @brief The snes to update.
SNES &_snes;
void _onUpdate() override;
public:
MainQTWidget(SNES &snes, QWidget* parent, const QPoint& position, const QSize& size, int frameRate = 0);
MainQTWidget(const MainQTWidget &) = delete;
MainQTWidget &operator=(const MainQTWidget &) = delete;
~MainQTWidget() override = default;
};
}
#endif //COMSQUARE_QTSFML_HPP
+3 -4
View File
@@ -7,7 +7,7 @@
namespace ComSquare::Renderer
{
QtWidgetSFML::QtWidgetSFML(QWidget *parent, const QPoint &position, const QSize &size, int frameRate) :
QWidget(parent)
QWidget(parent), SFRenderer(size.height(), size.width())
{
this->setAttribute(Qt::WA_PaintOnScreen);
this->setAttribute(Qt::WA_OpaquePaintEvent);
@@ -29,7 +29,7 @@ namespace ComSquare::Renderer
#ifdef Q_WS_X11
XFlush(QX11Info::display());
#endif
this->sf::RenderWindow::create(this->winId());
this->_window.create(this->winId());
this->_onInit();
connect(&_timer, SIGNAL(timeout()), this, SLOT(repaint()));
@@ -45,9 +45,8 @@ namespace ComSquare::Renderer
void QtWidgetSFML::paintEvent(QPaintEvent *)
{
this->clear();
this->_onUpdate();
this->display();
this->drawScreen();
}
void QtWidgetSFML::_onInit(){ }
+11 -1
View File
@@ -8,19 +8,29 @@
#include <QtWidgets/QWidget>
#include <SFML/Graphics/RenderWindow.hpp>
#include <QtCore/QTimer>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include "../SFRenderer.hpp"
namespace ComSquare::Renderer
{
//! @brief A widget that you can put inside a QT application that render using the SFML.
class QtWidgetSFML : public QWidget, public sf::RenderWindow {
class QtWidgetSFML : public QWidget, public SFRenderer {
private:
//! @brief Function called when this widget is created.
virtual void _onInit();
//! @brief Function called to update this widget.
virtual void _onUpdate() = 0;
//! @brief Qt internal paint engine (always null since we use a custom one)
QPaintEngine* paintEngine() const override;
//! @brief Used to create the SF window and bind it to the window manager of the user.
void showEvent(QShowEvent*) override;
//! @brief QT event that refresh the widget. (A draw screen)
void paintEvent(QPaintEvent*) override;
// @brief Internal timer used for update intervals.
QTimer _timer;
//! @brief Has the SF window been created yet.
bool _isInitialized = false;
public:
QtWidgetSFML(QWidget* parent, const QPoint& position, const QSize& size, int frameRate = 0);
+8 -3
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@@ -14,20 +14,25 @@ namespace ComSquare::Renderer
{
SFRenderer::SFRenderer(unsigned int height, unsigned int width)
{
this->shouldExit = false;
this->_videoMode = {width, height, 32};
this->_texture.create(width, height);
this->_sprite.setTexture(this->_texture);
this->_pixelBuffer = new sf::Color[height * width];
}
void SFRenderer::createWindow(SNES &, int maxFPS)
void SFRenderer::createWindow(SNES &snes, int maxFPS)
{
sf::Image icon;
this->_window.create(this->_videoMode, "ComSquare Emulator", sf::Style::Default);
if (icon.loadFromFile("../ressources/Logo.png"))
if (icon.loadFromFile("resources/Logo.png"))
this->_window.setIcon(314, 314, icon.getPixelsPtr());
this->_window.setFramerateLimit(maxFPS);
this->setWindowName(snes.cartridge->header.gameName);
while (!this->shouldExit) {
snes.update();
this->getEvents();
}
}
SFRenderer::~SFRenderer()
+2
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@@ -37,6 +37,8 @@ namespace ComSquare::Renderer
//! @brief The texture to render the array of pixels
sf::Texture _texture;
public:
//! @brief Tells to the program if the window has been closed, and therefore if he should stop
bool shouldExit = false;
//! @brief Set a new name to the window, if there is already a name it will be overwrite.
//! @param newWindowName new title for the window.
void setWindowName(std::string newWindowName) override;