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Finishing the bases of the QT renderer
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@@ -18,7 +18,6 @@ namespace ComSquare
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sram(new Ram::Ram(this->cartridge->header.sramSize))
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{
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bus->mapComponents(*this);
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renderer.setWindowName(this->cartridge->header.gameName);
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}
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void SNES::enableCPUDebugging()
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