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Adding a no renderer
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//
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// Created by anonymus-raccoon on 2/5/20.
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//
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#include "NoRenderer.hpp"
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namespace ComSquare::Renderer
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{
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void NoRenderer::setWindowName(std::string newWindowName)
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{
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(void)newWindowName;
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}
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void NoRenderer::drawScreen() { }
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void NoRenderer::putPixel(unsigned y, unsigned x, uint32_t rgba)
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{
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(void)x;
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(void)y;
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(void)rgba;
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}
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void NoRenderer::getEvents() { }
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NoRenderer::NoRenderer(unsigned int height, unsigned int width, int maxFPS)
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{
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(void)height;
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(void)width;
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(void)maxFPS;
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}
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}
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@@ -0,0 +1,34 @@
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//
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// Created by anonymus-raccoon on 2/5/20.
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//
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#ifndef COMSQUARE_NORENDERER_HPP
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#define COMSQUARE_NORENDERER_HPP
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#include "IRenderer.hpp"
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namespace ComSquare::Renderer
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{
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class NoRenderer : public IRenderer {
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public:
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//! @brief Set a new name to the window, if there is already a name it will be overwrite.
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//! @param newWindowName new title for the window.
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void setWindowName(std::string newWindowName) override;
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//! @brief Update the screen by printing the buffer.
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void drawScreen() override;
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//! @brief Add a pixel to the buffer to the coordinates x, y with the color rgba.
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//! @param X horizontal index.
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//! @param Y vertical index.
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//! @param rgba The color of the pixel.
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void putPixel(unsigned y, unsigned x, uint32_t rgba) override ;
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//! @brief Get the inputs from the Window
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void getEvents();
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//! @brief Constructor that return the window component of the SFML.
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//! @param height height of the window.
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//! @param width width of the window.
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//! @param maxFPS the number of maximum FPS for the window.
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NoRenderer(unsigned int height, unsigned int width, int maxFPS);
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};
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}
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#endif //COMSQUARE_NORENDERER_HPP
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