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Background run by class is working
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@@ -2,9 +2,9 @@
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// Created by cbihan on 5/14/20.
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//
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#include "Background.hpp"
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#include "PPUUtils.hpp"
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#include "PPU.hpp"
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#include "Background.hpp"
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namespace ComSquare::PPU
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{
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@@ -17,19 +17,21 @@ namespace ComSquare::PPU
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_characterSize = _ppu.getCharacterSize(bgNumber);
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_TileMapStartAddress = _ppu.getTileMapStartAddress(bgNumber);
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_tileSetAddress = _ppu.getTileSetAddress(bgNumber);
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_backgroundSize = _ppu.getBackgroundSize(bgNumber);
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_tileMaps = _ppu.getBackgroundSize(bgNumber);
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_directColor = false;
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_highRes = false;
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}
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std::array<std::array<uint32_t, 1024>, 1024> Background::renderBackground(void)
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void Background::renderBackground(void)
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{
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uint16_t vramAddress = this->_TileMapStartAddress;
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Vector2<int> offset(0, 0);
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this->_backgroundSize.x = this->_tileMaps.x * this->_characterSize.x * 32;
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this->_backgroundSize.y = this->_tileMaps.y * this->_characterSize.y * 32;
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for (int i = 0; i < 4; i++) {
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if (!(i == 1 && this->_backgroundSize.x == 1) && !(i > 1 && this->_backgroundSize.y == 1)) {
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if (!(i == 1 && this->_tileMaps.x == 1) && !(i > 1 && this->_tileMaps.y == 1)) {
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drawBasicTileMap(vramAddress, offset);
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}
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vramAddress+= 0x800;
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@@ -94,7 +96,7 @@ namespace ComSquare::PPU
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green = (color & 0x03E0U) >> 5U;
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red = (color & 0x001FU);
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pixelTmp = 0xFFFF;
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pixelTmp = 0xFF;
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pixelTmp += (red * 255U / 31U) << 24U;
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pixelTmp += (green * 255U / 31U) << 16U;
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pixelTmp += (blue * 255U / 31U) << 8U;
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